[quote="scidave":2nylumhe][quote="Mr Wolf":2nylumhe]I'd like to see how you're going to create the inventory.[/quote:2nylumhe]
Since you expressed interest I'll go ahead and put that out as the next one. I had started working on it awhile ago and got bored. It isn't very exciting and can be complicate (for example originally I was going to show a drag and drop inventory system, but it was way too complex). I believe the ideal inventory system would use Lucid's S plugin, but I decided not to go that route for now because I don't understand it well enough myself.
I have a basic example working that I'll post that shows how to add to the inventory, equip and unequip items. It should be enough for people to extend out to meet their needs. It will probably be a couple weeks so I can find to write it up.
I came up with something for my own game in a list-type format which I guess I'll convert for each type of inventory I'll need (e.g. consumable items, equipable items). It looks like it will work well without being complex to work with (though it took HOURS to even come up with the method), but I really want to see how a more experienced Construct user would make one. I'm really looking forward to the tutorial.