[Tutorial] Multiplayer tic-tac-toe with lobby

Discussion and feedback on Construct 2

Post » Mon May 05, 2014 3:32 am

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Post » Thu May 08, 2014 2:52 am

@Astrosus PM'd me about making the game use AutoJoin. This is a very quick reworking to support AutoJoin. A new global variable has been added to eLogin: IsAutoJoin, set to 1. A new group was added: AutoMainRoom. Button:on clicked now checks for IsAutoJoin and activates AutoMainRoom & connects to the signalling server.

I make no claims on robustness for this version. It is what it is.
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