Tutorial on making rythm games in construct2

Discussion and feedback on Construct 2

Post » Mon Nov 23, 2015 5:34 pm

Hey guys im making a simple rythm game for mobile where the blocks come falling down toward the player who then reacts to it matching the song /beat that is played at certain points.Of course the blocks have to be generated randomly depending on the music that is playing. Some of the blocks should be able to change the beat played to a different one still with the same tempo bpms and some others should enable the playing of both sounds together....Can you point me to some good links on how i can achieve this in construct2? :D
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Post » Mon Nov 23, 2015 6:06 pm

I think the example "Audio analyser" (when you open a new project, scroll down to examples) should give you some basic things.
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Post » Mon Nov 23, 2015 7:47 pm

Thank you @grigrizljac for pointing this out i shall go through all the exemple files
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Post » Tue Nov 24, 2015 12:56 am

@grigrizljac ive looked into it. it seems it got what i would need...Do you have any other links to advise me for what i am trying to achieve??? Any other ressource to add up to that would be awesome
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