Thanks everyone! I really hope this will get more people to try Python and Construct.
[quote="vinny":xvpe7i7z]sooo ... when is this going to become a plug in? =P[/quote:xvpe7i7z]
I recognize the humor. This functionality would make for a sweet plugin. As crazy as it sounds Python is actually BETTER than a plugin (assuming the PV and behavior access is fixed in Python). The reason is that Construct does not have access to sprite indexing (the ability to reference a sprite instance by index), but Python does. For example, sprite.X would access the first instance's X location. If you can't do that then multiplayer games are impractical for anything more than a 2-4 person game. If someone writes an online plugin, they also need to add support for sprite indexing.
[quote="Mr Wolf":xvpe7i7z]It is Python. It cannot be made into a plugin like this.[/quote:xvpe7i7z]
Technically, you could make a plugin based on this library by using Python embedded in C++. Now, would someone actually want to do that? Probably not, they would just write it all in C.