[quote="alee":32cokxyc]I'm confirming i can now run these examples using the latest unstable build which ROJO fixed this issue in.
What might be cool is some help in making the server in something like pygame and have it talk to construct - This way (unless im mistaken) we could make our servers run on linux for example?
Maybe its better just to write the server in bare python, but its nice to have a GUI
Just an idea, but I think the ideal solution for networking in construct is to have the server running on linux - This cuts server costs hugely as linux VPS are very cheap etc.[/quote:32cokxyc]
This is a perfectly viable option, however, keep in mind you'd be writing the core of your game python, and not Construct at that point.
The server and client should be executing the exact same routines for things like motion (unless you're doing fixed frame, or perhaps turn based). If you want any kind of interpolation or extrapolation, the client and server must run identical movement code for accurate prediction (physics also).
Which might be rough if you're relying on Construct for anything other than a drawing medium. In which case, SDL or pure pygame is likely better.
Just my thoughts. I'm known to be wrong from time to time
EDIT: Though another thought... while Linux is at the end of the day a better server platform punch for punch, if you're writing a game so complicated and optimized a decent windows system will choke up on it and you need to consider superior OS platform... you've probably outgrown both PodSixNet and Construct. Is that even an issue most AAA games have to concern themselves with? I doubt it