Tutorial: Platform School

Post your own tutorials, guides and demos.

Post » Thu Dec 18, 2008 6:15 pm

Thanks, guys :)

I started working on the next one yesterday. I might have it ready by tonight, or tomorrow morning at the latest.
Moderator
B
5
S
2
G
6
Posts: 4,348
Reputation: 10,971

Post » Fri Dec 19, 2008 6:12 am

Huzzah! Looking forward to it! Hope these updates will be a regular thing. :D
B
94
S
37
G
11
Posts: 404
Reputation: 11,275

Post » Fri Dec 19, 2008 10:49 am

Okay, the next lesson is ready :). This one gets more specific with a couple different tricks. It also has more comments in the event sheets so don't forget to read through those ;)

[list:3sprvd7z]
[*:3sprvd7z]Lesson Four: Detecting the Environment
Using detector objects to collect input from the environment, as well as how to make a springboard, how to make a moving platform.[/*:m:3sprvd7z][/list:u:3sprvd7z]
Moderator
B
5
S
2
G
6
Posts: 4,348
Reputation: 10,971

Post » Fri Dec 19, 2008 11:09 am

Those tutorials are very well done, thanks deadeye.
ImageImageImageImage
B
140
S
58
G
36
Posts: 2,547
Reputation: 31,170

Post » Fri Dec 19, 2008 12:31 pm

Indeed they are. And now that I've seen detectors in action, I realise there's more ideas for detectors - for example, Mario-style jumping on enemies! Awesome. And I didn't realise moving platforms could work like that in Construct.

I hope to see more soon, these have been really helpful! I hope these haven't been bogging you down, though. :wink:
B
94
S
37
G
11
Posts: 404
Reputation: 11,275

Post » Fri Dec 19, 2008 2:43 pm

Great new installment deadeye, good job :)
Scirra Founder
B
359
S
214
G
72
Posts: 22,946
Reputation: 178,468

Post » Fri Dec 19, 2008 7:45 pm

Good job!

But...how I can do a veritial moving platform?
B
6
S
3
G
7
Posts: 138
Reputation: 3,547

Post » Fri Dec 19, 2008 8:19 pm

[quote="patryk1303":6cu2tjhz]Good job!

But...how I can do a veritial moving platform?[/quote:6cu2tjhz]

It's a lot harder than it sounds. I wouldn't really consider it a "beginners" thing. I still have yet to make one that works flawlessly. In fact, I haven't seen one that someone's made in Construct yet that works flawlessly. There's always jitter or collision problems because of the gravity on the platform behavior.

I'm pretty sure I could work one out if I spent the time on it, but it would be more complicated than a horizontal platform. If I do make one that works I'll include it in an "extra credit" tutorial :)
Moderator
B
5
S
2
G
6
Posts: 4,348
Reputation: 10,971

Post » Sat Dec 20, 2008 12:09 pm

This is the best and most intuitive form of tutorial I have ever seen. Holy .cap!
I think it would be great to have a level editor in addition to the game, so if you have time I would really appreciate a tutorial explaining how to make one, and maybe even how to make the levels seperate files or something of that nature!

Thanks for these great tuts! can't wait for the next one!
B
2
G
4
Posts: 43
Reputation: 1,136

Post » Sat Dec 20, 2008 12:10 pm

[quote="deadeye":ewbmmd53][quote="patryk1303":ewbmmd53]Good job!

But...how I can do a veritial moving platform?[/quote:ewbmmd53]

It's a lot harder than it sounds. I wouldn't really consider it a "beginners" thing. I still have yet to make one that works flawlessly. In fact, I haven't seen one that someone's made in Construct yet that works flawlessly. There's always jitter or collision problems because of the gravity on the platform behavior.

I'm pretty sure I could work one out if I spent the time on it, but it would be more complicated than a horizontal platform. If I do make one that works I'll include it in an "extra credit" tutorial :)[/quote:ewbmmd53]

To make this easier the next version of the Platform behavior has builtin support for horizontal and vertical moving platforms, as well as that Platform attribute (to enable jumping through platforms) :).
B
3
S
2
G
5
Posts: 1,777
Reputation: 5,529

PreviousNext

Return to Your tutorials & example files

Who is online

Users browsing this forum: No registered users and 0 guests