Tutorial: Platform School

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Post » Tue Mar 03, 2009 1:17 pm

Swimbo Junior?
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Post » Wed Mar 04, 2009 5:40 am

Thanks, Deadeye! Enemy behavior at close range is very helpful.
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Post » Wed Mar 04, 2009 6:01 am

[quote="future deadeye":zy44v5no]Lesson 99, constructing an accurate simulation of the large hadron collider to simulate earth being envelloped by a space-time rip[/quote:zy44v5no]
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Post » Wed Mar 04, 2009 6:58 am

[size=150:sncvwlgx]UPDATE!!![/size:sncvwlgx]

March 3rd, 2009
There has been a major overhaul to ALL the lessons in the Platform School series. If you downloaded any of these lessons on or before March 3rd, please re-download them, as they all contain new information and updates.

[size=150:sncvwlgx]UPDATE!!![/size:sncvwlgx]

All the links in the first post have been updated, so grab the new versions there.

Among the changes:
[list:sncvwlgx]
[*:sncvwlgx]All lessons now use Point sampling, and the descriptions for Point and Linear sampling have been updated. The scrolling events have been changed as well.[/*:m:sncvwlgx]
[*:sncvwlgx]The Animation section and events have been reworked to be more efficient and concise, and a lot of old, outdated information on the topic has been updated.
descriptive, and comments and events are now more clean and neat.[/*:m:sncvwlgx]
[*:sncvwlgx]Several minor changes to things like moving platforms and Doomba activation, and events and comments in general are more tidy.[/*:m:sncvwlgx][/list:u:sncvwlgx]

Sorry for any inconvenience, but keep in mind that this will likely happen again :P
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Post » Sun Mar 08, 2009 11:16 am

Wow, very nice tutorial, it'll teach me a lot, thanks.
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Post » Sun Mar 08, 2009 9:30 pm

The next lesson is ready already!

[list:4c549wdp][*:4c549wdp]Lesson Nine - Combat
[list:4c549wdp]
How to stomp heads. Covers some information on families and spawning objects.
[/list:u:4c549wdp][/*:m:4c549wdp][/list:u:4c549wdp]

It's actually pretty simple, as far as lessons go. There's not much here that's new. The method I used for jumping on heads is one that I think is pretty efficient, but that's up for debate. If you have any feedback, feel free to share :)

[size=85:4c549wdp]In other news, a couple small errors in Lesson 8 were pointed out to me... a typo and a texture out of alignment. I'll leave them for now, but in the future if I have to redo that lesson they'll be fixed then :P

Thanks to Mipey and procrastinator for helping out with the proof reading :)[/size:4c549wdp]
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Post » Sun Mar 08, 2009 11:20 pm

Thanks buddy! Overall, these tutorials are very professional and helpful for new Constructers.

(And you used the method I would've used for killing the enemies)
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Post » Mon Mar 09, 2009 12:56 am

Fantastic tips for dealing with enemies. Enemy "types" will be especially useful. Can't wait to see'em fight back - Thanks again!
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Post » Mon Mar 09, 2009 6:47 am

[quote="Exoskele":3tyana9z]Thanks buddy! Overall, these tutorials are very professional and helpful for new Constructers.

(And you used the method I would've used for killing the enemies)[/quote:3tyana9z]

I'd even say the should be included into the final version of Construct - and with every update, you'd get the updated lessons. This is one of the best ways to learn the tool, anyway.
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Post » Mon Mar 09, 2009 7:46 pm

[quote="thomasmahler":2j71rap2]I'd even say the should be included into the final version of Construct - and with every update, you'd get the updated lessons. This is one of the best ways to learn the tool, anyway.[/quote:2j71rap2] Yeah, that would be a really great idea. We definitely need to work on the documentation, although according to my knowledge, that's already being pushed very heavily so kudos to everyone!
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