Tutorial: Platform School

Post your own tutorials, guides and demos.

Post » Wed Jan 20, 2010 3:40 pm

I am VERY excited about your platform tutorial deadeye. I am very close to finishing up my first (learning) game and really want to do a platform one. You explanations in other posts are incredable, and many times you make up examples. You are a credit to this group.
..and thanks for redoing this tutorial (again).
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Post » Wed Jan 20, 2010 7:43 pm

pantaloons.
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Post » Thu Jan 21, 2010 10:11 am

Pantaloons indeed, my good sir. That's the kind of spirit we need around this place. Pantaloons... for everyone!



I've started organizing the first lesson. It's going to be a little bit different, having two layouts to start with, and will go into more detail about how and where things are set up. I'll also try to wrangle in info about private and global variables, since Ghost Shooter doesn't cover globals at all.

I'm also going to be trying some new methods for controlling Charlie, mainly custom masks, which will take some experimentation since I haven't really done much with them.

Some things may need in-depth explaining, such as how to set up the custom masks in the image editor, so I'm toying with the idea of making short video supplements that can be uploaded to youtube. Mind you this doesn't mean I'll be making the entire thing into a video tutorial, just certain sections that are hard to explain in small text boxes. I'll have to do some experimenting with video capture stuff, I haven't done much of that really.
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Post » Sat Feb 06, 2010 12:53 pm

I've been ignoring these tutorials ever since they broke from that one version way back and little did I know that they actually work now... the intermediate AI lesson is just what I need to finally get my enemies to move around as intended and it's much simpler than my crappy method (involving RTS and platforming).

Thanks Deadeye for these incredible tutorials :D
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Post » Sat Feb 06, 2010 4:19 pm

They work post 98.9?? Huh. I... don't think they do. Not 100%. You have to mess with the control events and stuff. And there's new features for jump and sustain gravity that mess up swimming, and countless other little things.

Anyway, you're welcome :).



Just a heads up, I do have some lessons for the next generation tutorial finished, but they're not going to be released until v0.99.83. Barring any breaky bugs with that version, that is (but I don't think there will be).

Here's a hint for some of the major changes in the new tutorials:
- No separate hitboxes! Charlie and the enemies are all just their own single sprites.
- No control-based animation events! I'm going to try to use states only.

And I know I said I was thinking of making some video tuts to go along with this, but honestly I don't think I'll need to. There were two things I thought I'd need to make video tuts for: Showing the IDE features, and creating collision masks. I've worked showing the IDE features into the first lesson without a video, and David already has a video showing how to make masks. So... no videos. Sorry.
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Post » Mon Feb 22, 2010 1:05 am

[quote="deadeye":2fdxc4s7]Just a heads up, I do have some lessons for the next generation tutorial finished, but they're not going to be released until v0.99.83. Barring any breaky bugs with that version, that is (but I don't think there will be).[/quote:2fdxc4s7]

Well it turns out there are. Apparently the Platform behavior fixes that David made didn't make it into v0.99.83. Since Platform School requires these in order to work properly, that means that it's still on hold for now. Sorry, everyone.

Hopefully everything will be sorted out for the next build.
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Post » Mon Feb 22, 2010 2:54 am

What kind of fixes were being included?
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Post » Mon Feb 22, 2010 8:09 am

Well honestly so far it looks like the only remaining bug that is affecting Platform School currently is that you fall through vertically moving platforms. But that doesn't happen until lesson four. I might be able to release the first three lessons until it's fixed, but then again there are some collision mask issues that could be addressed as well that could make a difference in how I present my tutorials.

So I'll think about it for a while and see. I'm probably just going to hold off on them for now though, so don't hold your breath.

Again, sorry for the delay.
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Post » Tue Feb 23, 2010 7:30 pm

You are revising the tutorials, huh?

I hope you will also do past the 9th tutorial.
It is great to learn by your levels, and unfortunately they still stay at level 9 :)
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Post » Tue Feb 23, 2010 7:37 pm

[quote="Bonecrusher":37eer0gc]You are revising the tutorials, huh?

I hope you will also do past the 9th tutorial.
It is great to learn by your levels, and unfortunately they still stay at level 9 :)[/quote:37eer0gc]

Yes, I will finish them :). The reason I didn't before is because everything broke and I was tired or rewriting them all the time.
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