Having a bit of trouble with one thing regarding the combat in the tutorial, I've managed to use the "same" combat system as in the tutorial except I kill my enemies with a sword instead of jumping onto them, but my problem is this:
Once an enemy gets killed every other enemy (same kind difference instances) gets killed at the same time
Any ideas to why this happens? When I run the Combat tutorial in debug mode only once instance of the enemy gets killed, I've been over the tutorial like a hawk but don't seem to exactly find where the problem might be. I'm using a spawn point, enemyBox which has the Platform behavior and another enemySprite that follows the enemyBox (as in the tut).
Still using Construct 0.99.84 (unstable) (don't think updating to the latest will fix my problem).