Tutorial: Platform School

Post your own tutorials, guides and demos.

Post » Tue Jan 20, 2009 10:25 am

[quote:1v2welc3]And I'm afraid I don't know what you mean about Lesson 5. I can move to the right just fine. Is anyone else having this problem?[/quote:1v2welc3]

Well, it is my keyboard actually. Different keys belong to different groups and so on, and apparently, on my keyboard, pressing down right, x and z at the same time is too much which results in nothing happening.So it's not your fault, but my, and maybe some other peoples, keyboard which has limitations in the hardware.

My real problem was that when I tried to change the keys in the applications propereties it just affected the animation, and not the movement. So when I pressed my new right key I saw the rightrunning animation, but Charlie was standing still.

Oh, and thanks for the help with lesson 4, I got it from the Wiki.
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Post » Tue Jan 20, 2009 10:32 am

Ah, I need to update the wiki. Give me a minute...
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Post » Tue Jan 20, 2009 10:38 am

OK, should all be up to date now.
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Post » Sat Jan 24, 2009 7:36 am

I remember the first time I saw a Construct platform game where I sent the character left and he fell off the edge of the world. I didn't know what was happening and thought it was some kind of bug.

Maybe you can remove the leftmost wall in the first platform tutorial and instruct people to reproduce this "effect." That way everyone would know how to keep that from happening in their game.
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Post » Sat Jan 24, 2009 10:37 am

I'll do one better.

From now on, any solid wall that a game designer places outside the layout to keep objects in will be known as Stainsor's Wall.

There, it's official.
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Post » Sat Jan 24, 2009 2:00 pm

[size=150:1tfmb1de]YES![/size:1tfmb1de]
Out of a selfless generosity that is exemplary of my character I have posted a cap that includes such a wall. This cap is perfect for using as a template. Nothing needs to be changed, just build your game on top of it.
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Post » Sun Jan 25, 2009 11:31 am

[quote="stainsor":3p1cdrkc][size=150:3p1cdrkc]YES![/size:3p1cdrkc]
Out of a selfless generosity that is exemplary of my character I have posted a cap that includes such a wall. This cap is perfect for using as a template. Nothing needs to be changed, just build your game on top of it.[/quote:3p1cdrkc]
Whenever I try to run it's an error message pops up and says "There is not enough video memory to open this frame editor. Please close some other editors and try again." This wasn't happening an hour ago with my other files... and there's no process eating up the memory...

EDIT: no cap file loading at all and Team Fortress 2 is really buggy. Must be my dying graphics card :(
Hopefully all is fine once I restart.
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Post » Fri Jan 30, 2009 7:11 am

This tutorial project isn't on hold, is it? I'm particularly hoping to see information on how to set up menus, cutscenes, and save games...
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Post » Fri Jan 30, 2009 4:05 pm

No, it's not on hold. The new tutorial should be out later today.

As for menus, that won't be until lesson 12.

However, cutscenes and saving won't be in this series of tutorials at all, so don't hold your breath on that.
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Post » Fri Jan 30, 2009 4:07 pm

Ah, pity. Okay, I'll try to muddle through...
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