[Tutorial] Publish your Construct 2 Game to Android & iOS

Ideas and discussion about publishing and distributing your games

Post » Sat Dec 10, 2016 9:43 am

Hi!
I made some guides showing you how to get your games to the Google Play Store and the Apple iTunes Store.

Tutorials
Google Play: https://goo.gl/O5xdQb
iTunes: https://goo.gl/HI0uy4

Questions?
Feel free to reply to this topic. Even if you need a tutorial for a specific part, just let me know!
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Post » Sat Dec 10, 2016 10:34 am

Well written and detailed tutorials @AndreasR! These will help a lot of people!

AndreasR wrote:...Even if you need a tutorial for a specific part, just let me know!

Any chance you'd consider expanding the iTunes tutorial to demonstrate how to set up testing with Sandbox?

I'm currently trying to figure out how test iAPs and GameCenter functionality with Sandbox and finding it pretty challenging..
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Post » Sat Dec 10, 2016 11:43 am

Artpunk wrote:Well written and detailed tutorials @AndreasR! These will help a lot of people!

AndreasR wrote:...Even if you need a tutorial for a specific part, just let me know!

Any chance you'd consider expanding the iTunes tutorial to demonstrate how to set up testing with Sandbox?

I'm currently trying to figure out how test iAPs and GameCenter functionality with Sandbox and finding it pretty challenging..


Hi,

this is already covered by the tutorial.
https://shatter-box.com/knowledgebase/p ... testflight

You need to publish your app for "Testflight". Then you can test the Game Center and InApp Functions without getting charged for it.

Regards
Andy
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Post » Sat Dec 10, 2016 12:27 pm

Well Ive done those steps you describe in your guide, Ive been testing my game in Testflight for a while, but im unable to test iAP or GameCenter.
I read in another thread that I need to make my iPhone 'developer enabled' or something, and there should be an option in the iPhone's GameCenter settings to switch on Sandbox mode, but I dont have that option on my device...
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Post » Sat Dec 10, 2016 12:33 pm

Artpunk wrote:Well Ive done those steps you describe in your guide, Ive been testing my game in Testflight for a while, but im unable to test iAP or GameCenter.
I read in another thread that I need to make my iPhone 'developer enabled' or something, and there should be an option in the iPhone's GameCenter settings to switch on Sandbox mode, but I dont have that option on my device...


I have currently a game in testflight and I can purchase my inapps without getting charged. I never have set anything to "Sandbox".
About the Game Center. This plugin is currently not working due a bug. Please see here.
https://forums.cocoon.io/t/gamecenter-s ... rking/4073

Sadly no actions from Ludei yet.

Regards
Andy
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Post » Fri Dec 30, 2016 3:18 pm

Thanks for your tutorials, AndreasR.
They're really well written! I now have my 1st Construct 2 game available for internal tests via TestFlight from Apple.

Anyway, may I ask you if you know any good tutorials to implement GameCenter features in a Construct 2 game?
Mostly to see how codes/events should look like.
I would like to add a GameCenter leaderboard to my game, but I'm wondering if that's possible by just using GameCenter plugin from Construct 2, and not using an external one.

Regards,
Antoine
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Post » Sat Dec 31, 2016 9:08 am

antoineguedes wrote:Thanks for your tutorials, AndreasR.
They're really well written! I now have my 1st Construct 2 game available for internal tests via TestFlight from Apple.

Anyway, may I ask you if you know any good tutorials to implement GameCenter features in a Construct 2 game?
Mostly to see how codes/events should look like.
I would like to add a GameCenter leaderboard to my game, but I'm wondering if that's possible by just using GameCenter plugin from Construct 2, and not using an external one.

Regards,
Antoine


Hi @antoineguedes

Thank you, I'm glad that my tutorials are helpful to you :)

About game center, you will find guides here.
https://shatter-box.com/article-categories/ios/

But I haven't tried it with the scirra GameCenter plugin yet. I always use the Cordova Game or CocoonGameCenter plugin.
Latter however is broken at the moment.

https://forums.cocoon.io/t/gamecenter-s ... reitberger

I have code examples for the Google Play Games and Game center.
https://www.scirra.com/store/royalty-fr ... rboard-538

Regards
Andy
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Post » Mon Jan 02, 2017 1:15 pm

Thanks @AndreasR for your quick answer.

First of all, I wish you a Happy New Year. :D

Thanks for sharing your links.
I think I will first try to play with Construct 2's GameCenter function, and if I can't get it to work. I will then try one of those Cordova/CocoonJS plugins.

S'ry about that I'd really prefer to use C2 functions instead of depending of external ones. For now, even by googling it, I can't find any detailed tutorials. :(

Kr,
A.
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Post » Mon Jan 02, 2017 2:47 pm

antoineguedes wrote:Thanks @AndreasR for your quick answer.

First of all, I wish you a Happy New Year. :D

Thanks for sharing your links.
I think I will first try to play with Construct 2's GameCenter function, and if I can't get it to work. I will then try one of those Cordova/CocoonJS plugins.

S'ry about that I'd really prefer to use C2 functions instead of depending of external ones. For now, even by googling it, I can't find any detailed tutorials. :(

Kr,
A.


Sure, you're welcome :)
Thank you, wish you a happy new year, too :)
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Post » Mon Mar 27, 2017 10:10 am

Thank you for the tutorials!

I want to publish my game on the App Store, but I don't have a Mac. Is there a way to use a Windows PC, or can I use a Mac on a virtual machine?
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