[Tutorial] Publish your Construct 2 Game to Android & iOS

Ideas and discussion about publishing and distributing your games

Post » Tue Mar 28, 2017 3:57 am

NextMusician wrote:Thank you for the tutorials!

I want to publish my game on the App Store, but I don't have a Mac. Is there a way to use a Windows PC, or can I use a Mac on a virtual machine?


I never have tried that.
But it's against the Terms of Use by apple for sure ;)

So better buy a Mac computer.

Regards
Andy
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Post » Mon Apr 03, 2017 6:50 pm

I use MacInCloud. It works.
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Post » Tue Aug 22, 2017 12:45 am

Hi, Andreas.

I just published my first game on Google Play, but there seems to be a problem with the signing process. The unsigned APK I tested a zillion times on my phone (which is pretty low end) and it works great every time. This seems to have happened recently as before the price button and everything worked.

I am using Adobe Phonegap build for the signing with the JAVA key and I also opted in for Google signing technology, not sure if this is double signing.

Anyway, any thoughts? Google is currently digging into this, but I thought I'd pick your brain too.

Any other reliable signing ways out there? As originally the APKs are built in debug mode.
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Post » Tue Aug 22, 2017 7:07 am

AmpedRobot wrote:Hi, Andreas.

I just published my first game on Google Play, but there seems to be a problem with the signing process. The unsigned APK I tested a zillion times on my phone (which is pretty low end) and it works great every time. This seems to have happened recently as before the price button and everything worked.

I am using Adobe Phonegap build for the signing with the JAVA key and I also opted in for Google signing technology, not sure if this is double signing.

Anyway, any thoughts? Google is currently digging into this, but I thought I'd pick your brain too.

Any other reliable signing ways out there? As originally the APKs are built in debug mode.


Hi,

I'm not sure about this, because I do not use the Google Signer.
However If you sign it with Phonegap and at Google, it might conflict.
So I recommend to either use Phonegap or Google for signing.

Regards
Andy
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Post » Tue Aug 22, 2017 4:18 pm

Yup, it's super weird.

Could you tell me the specifics of how you went or go through this process either here or by pm? How would I invite you to gmail chat?

Basically, it's my first time going through this process and Google support is not the greatest.

Question: Sounds like you opted out of Google signing technology? If so, did they make you upload a signed APK? Or could you upload one in debug mode?

Question: How did you do your signing? I know how to do it via Adobe Phonegap with the self-generated JAVA key, but that may be part of the problem also. There's something called Monaco out there which claims to be able to do signing for you? Not sure I trust it though.
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Post » Tue Aug 22, 2017 5:14 pm

AmpedRobot wrote:Yup, it's super weird.
Question: Sounds like you opted out of Google signing technology? If so, did they make you upload a signed APK? Or could you upload one in debug mode?


I'm using Cocoon to build my apps. There I uploaded my keystore file. Then I get a already signed apk file which I upload to the play store.

AmpedRobot wrote:Yup, it's super weird.
Question: How did you do your signing? I know how to do it via Adobe Phonegap with the self-generated JAVA key, but that may be part of the problem also. There's something called Monaco out there which claims to be able to do signing for you? Not sure I trust it though.


Like mentioned above I do sign my apk directly at Cocoon. Before I used "APK Signer". It's a free tool available here.
https://shatter-box.com/knowledgebase/a ... pk-signer/

Hope this helps you.

Regards
Andy
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Post » Tue Aug 22, 2017 5:27 pm

Were you able to install the signed APK outright just like the unsigned on your phone? A lot of people have trouble with this judging by the online posts. I'm assuming when you sent the game to review sites, you sent them the signed APK?
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Post » Wed Aug 23, 2017 9:38 am

AmpedRobot wrote:Were you able to install the signed APK outright just like the unsigned on your phone? A lot of people have trouble with this judging by the online posts. I'm assuming when you sent the game to review sites, you sent them the signed APK?


Yes I'm able to install the signed apk. If there is already the same app installed with a diffrent key (or no key), then remove it first.
For Google Play, always upload a signed one. As far as I know you cannot upload a debug or unsigned apk at all.

Regards
Andy
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Post » Wed Nov 01, 2017 8:01 pm

AndreasR wrote:Before I used "APK Signer". It's a free tool available here.
https://shatter-box.com/knowledgebase/a ... pk-signer/

@AndreasR I'm following your tutorial on the APK signing tool, but I can't find the apk-signer executable to run. It download a lot of folders but no .exe! Where is the app supposed to be? Thanks in advance;)
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