Tutorial: Random Maze Generation #1 - The Basics

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Post » Thu Dec 03, 2009 1:02 pm

Having finally got around to going through my backups, I've found the source for this tutorial.
I'll be uploading the compiled tutorial and the promised "part 2 - optimisation" in the next week or so.

Krush.
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Post » Thu Dec 03, 2009 6:45 pm

I would love to put my hands on this tutorial! I'll prototype a Roguelike study next week... :-D
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Post » Fri Dec 11, 2009 3:59 pm

Any news on this? I'd love to mess around with the first example.

I'll begin my work on this type of random generation this weekend. I'm trying to prototype a maze exploration game!
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Post » Fri Dec 11, 2009 7:43 pm

Yes, I'm about half way to finishing the optimised tutorial, and I hope to have both tutorials in one program rather than releasing the second as a standalone.

Unfortunately, I'm quite busy at the moment, but I should have some time this weekend to finish it, and have it uploaded Monday or Tuesday.

Krush.
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Post » Mon Dec 14, 2009 6:55 pm

Ok, didn't have time to finish it this weekend, so I'm going to upload the original "Part 1" again.

This time it's on my website, so it's not going anywhere (unless I do :) )

Download Here

Krush.
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Post » Wed Dec 16, 2009 1:07 pm

Thanks a lot, KrushSponge :oops:
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Post » Wed Dec 16, 2009 6:39 pm

No, it's BrainBrother, sheesh get it straight :P
Moderator
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Post » Fri Dec 18, 2009 12:02 am

SpongeBrain KrushPants? :lol:
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Post » Tue Dec 22, 2009 9:41 pm

I got a runtime error when trying to run the program.
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Post » Wed Dec 23, 2009 1:09 am

[quote="Boxtop":ae74qqx5]I got a runtime error when trying to run the program.[/quote:ae74qqx5]
I just downloaded it from the link and ran it and it worked fine.

If you can run Construct ok on your computer, then I don't see any reason why this program wouldn't run.

Krush.
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