[TUTORIAL] Upload your iOS game to App Store using intel XDK

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Post » Thu Jul 30, 2015 2:04 pm

Terrific post. This will be pivotal in my decision whether to purchase C2 or not. Curious they shy away from this topic as much as they do. Thanks again!
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Post » Fri Jul 31, 2015 12:50 pm

@laoniustudio there must be something you're doing wrong. Do you have teamviewer??
https://itunes.apple.com/us/app/id1004254105

We bet anyone a hundred dollars if they can reach the bone on the other side of the screen! (Only on the Impossible Mode)
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Post » Fri Jul 31, 2015 10:17 pm

@ondraayyy sorry, I do not have team viewer, now I have solve the install problem, in the build setting I add ad hoc provisioning file, and choose the drop down menu(provisioning profile) to ad hoc, now the game installed and icon shows well, but when I log in the game, after show the splash screen for a sec, it auto quit the game, can not log in the game, do you have any idea?
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Post » Sat Aug 01, 2015 6:46 am

@laoniustudio If you are using AD Hoc Provisioning Profile, correct me if I'm wrong, but I believe you are suppose to add your device UDID to the certificate before you start testing it on the iPhone.
https://itunes.apple.com/us/app/id1004254105

We bet anyone a hundred dollars if they can reach the bone on the other side of the screen! (Only on the Impossible Mode)
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Post » Sat Aug 01, 2015 8:35 am

@ondraayyy I have add the device UDID, still the same, when you test your app, this problem never happened?
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Post » Sat Aug 01, 2015 12:07 pm

@laoniustudio never happened to me... Can you download teamviewer? I'll help you through remote access when I have the time.
https://itunes.apple.com/us/app/id1004254105

We bet anyone a hundred dollars if they can reach the bone on the other side of the screen! (Only on the Impossible Mode)
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Post » Sat Aug 01, 2015 12:11 pm

outtoplay wrote:Terrific post. This will be pivotal in my decision whether to purchase C2 or not. Curious they shy away from this topic as much as they do. Thanks again!


No problem, good luck with your project mate.
https://itunes.apple.com/us/app/id1004254105

We bet anyone a hundred dollars if they can reach the bone on the other side of the screen! (Only on the Impossible Mode)
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Post » Sat Aug 01, 2015 10:06 pm

@ondraayyy amazing post! But I'm running intot he same issue as @laoniustudio

I'll be hammering away at it the next couple of days, keeping an eye here, and will update if I figure anything out.

-Nick
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Post » Sat Aug 01, 2015 11:27 pm

@ondraayyy
great work thanks a lot i hope that i see this complete tutorial because i was spending these last 3 days on searching how to export / use intel xdk specially the .CSR and certificate
this should be marked as sticky ... because it's the most complete tutorial
if you can put this on a PDF file ... that will be magic
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Post » Sun Aug 02, 2015 10:04 am

If anyone here are experiencing the same problem like @adagar & @laoniustudio try installing your app using TestFlight. Instead of installing the .IPA file right away to your iOS Device through iTunes.

You can download TestFlight on the AppStore, and download your app through testflight, but in order to do this, you need to have "Application Loader" in a Mac OS.
Open up "Application Loader" upload your compiled .IPA file. This process will upload your .IPA file to your iTunes Connect.

Once it's uploaded in iTunes Connect go to "My Apps" click your Apps, click "Releases" then add your email to the "Internal Testers" list and enable the "TestFlight" options in your desired build.

Once its enabled, go to your email address (with your iOS Device) and click the link provided by itunes connect in your email inbox, it should be downloading your app.

The method above is the RECOMMENDED method by Apple instead of installing it manually from iTunes.
If this still doesn't work then there must be something wrong with your build settings in IntelXDK or C2 Project Settings.
https://itunes.apple.com/us/app/id1004254105

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