Tutorials section now has 'Capx examples' category

Discussion and feedback on Construct 2

Post » Tue Dec 10, 2013 3:40 pm

thanks!
This will help
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Post » Tue Dec 10, 2013 4:02 pm

I think this might be a bit "dangerous".

@Ashley, I suggest two things so this doesn't fade out over time.

First, make VERY clear the minimum version used for a .capx

And second, try to prevent "tutorials" without explanations. Just uploading a .capx there isn't useful to learn, unless the purpose is to reverse engineer the stuff.
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Post » Tue Dec 10, 2013 4:05 pm

great work on adding this new section!
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Post » Tue Dec 10, 2013 4:09 pm

That's mostly the point of the CAPX section. It's for people to reverse engineer or to use to build up from. It's not meant to be a robust learning tutorial.

This is a good idea to get all those "tutorials" where they are not tutorials at all. Also it let's people just find CAPX when wanted. However after looking. I think this should be it's own section rather than under the Tutorials.

Instead should be CAPX repository. That way this can sorted into there own groups like tutorials are.
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Post » Tue Dec 10, 2013 4:19 pm

Cool. I like the idea of a repository as well. Also, I agree with what someone else said earlier, there should be different sections or categories for people to upload to. I can see 20 people uploading their capx on how they think the best way to make a platform game is. It would be best to keep them all in one spot.
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Post » Tue Dec 10, 2013 7:23 pm

I was always planning on doing a Particle tutorial, but never had the time to write one. I do however have the Capx full of examples.
Snow, leaves, rain, fire, explosions, smoke trails, star fields, fireworks, glitter, fountains, candle flames, and more,

I'll clean it up and upload it.   

edit: https://www.scirra.com/tutorials/761/particle-demo-capxParadox2013-12-18 15:20:03
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Post » Tue Dec 10, 2013 8:29 pm

I've uploaded the entirety of my first project there, a wave-based space shooter: Wave-Based Space Shooter With Asteroids And AI Enemies

I agree with the others that we need categories and most likely "tags."

For example, if there are multiple capx examples about mobile controls, having all of these in the Input category is nice, but a tag with "mobile" would allow us to find just the mobile input examples. Just a suggestion.Excal2013-12-10 20:29:25
Project Lead of Zems Online Card Game

Producer at Impulse Limited
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Post » Tue Dec 10, 2013 11:04 pm

thanks I got one up
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Post » Wed Dec 11, 2013 5:33 am

Nice addition, thanks. I was wondering why suddenly all these new tutorials were being placed.producermark112013-12-11 05:34:39
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Post » Wed Dec 11, 2013 9:44 am

wonderfull news and good examples!
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