Two questions about performance

Discussion and feedback on Construct 2

Post » Sat Aug 11, 2012 7:23 am

Hi,

What is the reasonable amount of objects on screen or layout so that people with older machines would still be able to enjoy the game? Does resolution makes a difference? And how can i check how many objects there is?

On the side note when i do full screen F11 in browser the fps falls from 60 to 40. Any idea why it might be - is it a browser thing?

Thanks
M
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Post » Sat Aug 11, 2012 10:02 am

There are no hard and fast rules, the best thing to do is test on a low-end machine and see how it performs.
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Post » Sat Aug 11, 2012 11:13 am

Ok, thanks.

What about browser things - why after going full screen with F11 fps drops by 20? Any ideas? I'm using chrome.
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Post » Sat Aug 11, 2012 12:43 pm

Rendering size affects performance, the smaller the window the faster it will run. Sometimes it doesn't affect it much, but depends on the computer.
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Post » Sat Aug 11, 2012 2:42 pm

[QUOTE=alspal] Rendering size affects performance, the smaller the window the faster it will run. Sometimes it doesn't affect it much, but depends on the computer.[/QUOTE]

I thought browser was only up scaling the image? So even if the game is in very low res when scaled to hd it will loose frame rate? Just tested on FF and there is no difference in fps between full screen and not full screen. Chrome is loosing 20 fps.
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Post » Sat Aug 11, 2012 2:53 pm

No it's not just an image that's being stretched, it's changing the rendering resolution. I asked about this somewhere before.alspal2012-08-11 14:53:58
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Post » Sat Aug 11, 2012 3:51 pm

Ok, i need to add that after going full screen in browser with F11 the size of the canvas remains the same since i'm using integer scale. Obviously it must be chrome bug but still it's a bit bad.
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