So, I'm making a top down shooter and I'm running into two problems:
Firstly, I want to stop multiple enemies (all in the same family)from overlapping each other. I'm moving the enemies with Pathfinding and Bullet behaviours. Right now I'm using the Bullet's Bounce of Solid option to do this, which is pretty functional. However sometimes it create some erratic movements when for example more then two objects are close together. Is there a neater way of doing this?
The second question is about implementing a 'knockback' to certain attacks. It would seem that the Physics behaviour is useful for this but I gather this behaviour is pretty resource intensive. Is that workable?