Typewriter text effect?

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Post » Sat Jul 02, 2016 10:31 pm

Hi, I try to implement this technique by calling a function whenever a character needs to inform the player about smth. Function has 2 params: text itself, text object ID.

inside a function I set a variable, and while it is set I do the "every 0.05 sec" routine with function parameter 1 instead of SourceText.Text (as in example)

No typing is detected sofar and the only text I've received is "text"

Can anyone help me?

p.s. I use rex's function2, but it shouldn't be a problem, right?
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Post » Wed Aug 17, 2016 8:47 am

Ashley wrote:Here's a one-event version!


@Ashley

So many possibilities with your one event!
*Insert Signature here*
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Post » Tue Aug 30, 2016 10:30 am

how do I add sounds or repeating noises when the text is revealing?
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Post » Tue Aug 30, 2016 12:42 pm

SansTeFox wrote:how do I add sounds

Bacon1Ipsum.capx

SansTeFox wrote:or repeating noises when the textis revealing?

Bacon2Ipsum.capx
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