typewriter text with multiple texts on a single text object

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Post » Tue Sep 29, 2015 1:41 am

Events (image)
Capx (download)
Demo (click on the squares to change text)

the typewriter effect (made by @Ashley) don't work properly when a single text object receive multiple texts
only the first text will get the effect, the others will appear instantly

can someone help me out?
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Post » Tue Sep 29, 2015 1:54 am

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Post » Tue Sep 29, 2015 2:07 am

korbaach wrote:Image

that was fast lol
thanks a lot @korbaach

but i have another good thing to ask: can i do all this changing in a single/small event/events?

like, all my texts are a global variable named TX
when i click in some button, it changes to their respective texts

something like:
-i create a variable
-when i click on a button, the variable receive a number
-the set text happens like this: set text = t(variable)
so i only need to worry about the variable

sorry about my poor english xd

my plan is to do a "dating sim" where there is A LOOOT of dialogues
if there is no way i can do this in a few events, i gonna have to create a huge amount of events
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Post » Tue Sep 29, 2015 2:15 am

Assign instance variable to them that will hold the information. Also so the "Every 0.05 seconds" doesn't keep trigger even when finished (even though you can't visually see it. It is triggering in the background) you should you do a for loop and trigger once. So it will trigger when needed.
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Post » Tue Sep 29, 2015 12:46 pm

PhoenixNightly wrote:Assign instance variable to them that will hold the information. Also so the "Every 0.05 seconds" doesn't keep trigger even when finished (even though you can't visually see it. It is triggering in the background) you should you do a for loop and trigger once. So it will trigger when needed.


thanks for the tip

still need a small solution to a huge amount of texts tho
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Post » Tue Sep 29, 2015 1:10 pm

PlayerEmers wrote:my plan is to do a "dating sim" where there is A LOOOT of dialogues


How to build an RPG style Dialogue System

YouTube Tutorial from ScirraVideos
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Post » Tue Sep 29, 2015 2:20 pm

korbaach wrote:
PlayerEmers wrote:my plan is to do a "dating sim" where there is A LOOOT of dialogues


How to build an RPG style Dialogue System

YouTube Tutorial from ScirraVideos
Image


ah shiiiiiit thanks man
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