Ubiart to be free and opensource

Chat about anything not covered in these forums, but keep it civil!

Post » Mon Jul 18, 2011 7:37 pm

If everything ends as expected, It will be great!!!

Let's just hope that no coding knowledge is necessary

http://www.develop-online.net/news/38204/Ancel-wants-UbiArt-tech-to-be-free-for-all
B
4
S
3
G
3
Posts: 125
Reputation: 1,450

Post » Mon Jul 18, 2011 8:28 pm

bad news for me and my engine. hopefully, the other features not included in ubi-art are enough to be noteworthy on their own, which I personally believe they are. but, couldn't have come at a worse time. oh well, that much more motivation to hurry. not so much cuz I want to sell the engine, but because I'd like my game to look as unique as possible when it releases. damn you ubisoft, don't you know I have a dayjob to quit?lucid2011-07-18 20:29:19
Spriter Dev
B
87
S
21
G
12
Posts: 3,240
Reputation: 16,461

Post » Mon Jul 18, 2011 8:34 pm

Chances are it will be code driven... so, can't beat em, join em.newt2011-07-18 23:33:53
Image Image
B
161
S
48
G
89
Posts: 7,347
Reputation: 66,249

Post » Tue Jul 19, 2011 12:09 am

I suppose if the editor is better than mine for the features it shares, then I could port my code over and build off of their editor if it's a liberal enough license. Could end up being a good thing.

still though....damn them all to hell!!! j/k rayman origins does look damn lovely
Spriter Dev
B
87
S
21
G
12
Posts: 3,240
Reputation: 16,461

Post » Tue Jul 19, 2011 10:29 am

[QUOTE=lucid] I suppose if the editor is better than mine for the features it shares, then I could port my code over and build off of their editor if it's a liberal enough license. Could end up being a good thing.

still though....damn them all to hell!!! j/k rayman origins does look damn lovely[/QUOTE]

Dont' worry,

From what I've seen of your work I'm sure your engine will be amazing. BTW, is it code or event based?
B
4
S
3
G
3
Posts: 125
Reputation: 1,450

Post » Tue Jul 19, 2011 10:42 am

Thx pyteo. Its both.   Everything related to the engine is done in a (c++)plugin. But the editor is made in construct.

once it's complete you'd just be using the editor exe to make animated characters
And then load them into construct classic or construct 2,
And use events like
Engine.play animation "jump"

and using behaviors on them if you wish, like a normal sprite objectlucid2011-07-19 12:16:31
Spriter Dev
B
87
S
21
G
12
Posts: 3,240
Reputation: 16,461

Post » Fri Jul 22, 2011 11:15 am

I'm looking forward to both engines
B
90
S
32
G
14
Posts: 935
Reputation: 14,540

Post » Fri Jul 22, 2011 6:03 pm

Likewise :D

Lucid's will auto-win anyway since he will undoubtedly shower me with praise for "making him do it"... even though I only really made a passing comment that he took more seriously than I had anticipated. :D

Plus, he's awesome.

~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
Moderator
B
45
S
17
G
37
Posts: 2,853
Reputation: 25,966

Post » Sun Sep 21, 2014 9:59 pm

I have succesfully extracted all the data from Child of Light (PC version)'s .ipk files, but I still have no idea how to open the extracted files? Do they need to be edited in this ubiart thing? Any news if it has been released for use yet? I don't care if it's open source, I just want to use the program itself.
B
12
S
2
Posts: 102
Reputation: 1,076

Post » Sun Sep 21, 2014 11:06 pm

DialgaBrite wrote:I have succesfully extracted all the data from Child of Light (PC version)'s .ipk files, but I still have no idea how to open the extracted files? Do they need to be edited in this ubiart thing? Any news if it has been released for use yet? I don't care if it's open source, I just want to use the program itself.


You can't use ubiart by trying to edit extracted files from a game made with ubiart, the best you could do is mod the game. Since the announcement years ago ubisoft has shown no desire to release their framework as open source as they originally claimed.
Moderator
B
87
S
32
G
33
Posts: 3,005
Reputation: 27,397

Next

Return to Open Topic

Who is online

Users browsing this forum: Gfisher2003 and 0 guests