Ubiart to be free and opensource

Chat about anything not covered in these forums, but keep it civil!

Post » Sun Sep 21, 2014 11:06 pm

DialgaBrite wrote:I have succesfully extracted all the data from Child of Light (PC version)'s .ipk files, but I still have no idea how to open the extracted files? Do they need to be edited in this ubiart thing? Any news if it has been released for use yet? I don't care if it's open source, I just want to use the program itself.


You can't use ubiart by trying to edit extracted files from a game made with ubiart, the best you could do is mod the game. Since the announcement years ago ubisoft has shown no desire to release their framework as open source as they originally claimed.
Moderator
B
88
S
32
G
33
Posts: 3,005
Reputation: 27,422

Post » Sun Sep 21, 2014 11:48 pm

Arima wrote:
DialgaBrite wrote:I have succesfully extracted all the data from Child of Light (PC version)'s .ipk files, but I still have no idea how to open the extracted files? Do they need to be edited in this ubiart thing? Any news if it has been released for use yet? I don't care if it's open source, I just want to use the program itself.


You can't use ubiart by trying to edit extracted files from a game made with ubiart, the best you could do is mod the game. Since the announcement years ago ubisoft has shown no desire to release their framework as open source as they originally claimed.



Any idea how I could open these files though? I don't really want to use ubiart to make a game with or anything, truth be told. I just want to rip some animations and stuff, to use in construct. All these files I got have two file extentions in a row. The former one varies for different files, but the second one is always ".ckd". That type of file supposedly opens in "Keycreator", but said program says the files are invalid. Someone on a Rayman forum said that in one of the rayman games, texture files, at least, could be renamed from ".tga.ckd" to ".tga.dds" and that doing so would allow you to edit them in "Paint.net". However when I tried this with the textures in Child of Light, Paint.net also said they were invalid. Do you know anything at all? It's okay if you don't. But I really want some Aurora.
B
12
S
2
Posts: 102
Reputation: 1,076

Post » Mon Sep 22, 2014 5:10 am

DialgaBrite wrote:Any idea how I could open these files though?


No clue. This forum isn't really the right place to ask.
Moderator
B
88
S
32
G
33
Posts: 3,005
Reputation: 27,422

Post » Fri Sep 26, 2014 6:38 pm

Has anyone created anything other than "arcade games" in construct2? There are tons of opensource games that may use the construct2 as a front-end...
B
4
Posts: 1
Reputation: 209

Previous

Return to Open Topic

Who is online

Users browsing this forum: No registered users and 1 guest