[quote="scidave":1413fpmd]Excellent work! Just downloaded it and it worked well. I like how you in-lined the library code so folks don't have to mess with custom Python builds.[/quote:1413fpmd]
Besides that, It's easier to debug , since it's directly attached to Construct itself.
My code is pretty much novice friendly (at my point of view), maybe someone could understand the UDP connection basics just reading that (maybe not
[quote="scidave":1413fpmd]btw.. I stumbled upon pysage today which is a Python tool on top of pyraknet. May be worth a look.http://code.google.com/p/pysage/
Pretty interesting stuff. The actor's system seems interesting for applications that demands high levels of data traffic (thinking in games like battlefield, that support 32 or more players across the net).
[quote="scidave":1413fpmd]I think this should be .99.84.
Thanks, fixed. Now I've put some interesting links regarding UDP network gaming that worth a look!
- FRP -