UI HUD + Effect + advanced AI with python

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Post » Wed Mar 11, 2009 9:09 am

Hi
Construct is simply brilliant. :D I cannot thank you folks enough!


Q.1: Is python scripting fixed in Construct 0.98.9 ?

Q2: can I script my game logic completely python? in other words,
do you support full-fledged scripting with python? Are there any limitations?

Q3: can I import & use these modules ? (http://docs.python.org/modindex.html )

I want to use Construct to create several prototypes of my NPC AI in pure python.
Basically keep the entire brains of the game outside in external python scripts.
I want to Construct to handle just the graphics , HUDs, UI , animations , sounds & music

Do you have recommendation for reading & learning how to best do this ?

thanks
Rudy :D
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Post » Wed Mar 11, 2009 1:28 pm

Python works, but currently requires that you, and any end users, have Python installed, I believe. David can elaborate more.

I'm not sure at the current time you can write your entire game in Python. It's designed to supplement the event system, not replace it - but maybe in future it will be equally as powerful.
Scirra Founder
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Post » Wed Mar 11, 2009 1:32 pm

There's a few things you can't currently do with Python, notably interface with behaviors and effects. Other than that I'd think most things could be done with Python easily.
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Post » Wed Mar 11, 2009 3:09 pm

I still haven't found a way to access instances in python.
How do I do something with all Sprite's ? (not just one Sprite)
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