Ultimate Ads - AdMob for C2 and C3 (Plugins)

Discuss Scirra's 2D Asset Store

Post » Mon Sep 11, 2017 9:58 pm

rayray wrote:Ah, that works. So i guess it's something to do with my ad unit. My apologies.

My banner & Interstitial ads are working just fine, so there isn't an issue with my Admob account.

Is there anything specific i have to do within the ad unit settings? I created the Rewarded ad unit without really changing much.

Thanks


Alright, glad to hear the plugin works fine ;). I can't think of any specific setting for rewarded video ad unit id hmm... Please remove the current ad unit you have and create a new rewarded video ad unit. It just could get corrupted on creation, it happens, rarely but happens (you can Google this issue easily).

I would give it few tries and if it won't work then you may want to contact AdMob support, but most likely it will work with new ad unit.
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Post » Mon Sep 11, 2017 10:03 pm

Never mind, i got it working.

Turns out, there was a space at the beginning of the Ad unit ID, so when i deleted that it started working.

Can't believe that's all it was, feel a bit silly now :D

Thanks for your help, and thanks for making this plugin. I've been waiting for the official Cocoon plugin to implement this, so appriciate your work on this.
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Post » Mon Sep 11, 2017 11:36 pm

Glad it works and thanks for the purchase ;)
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Post » Tue Sep 12, 2017 9:26 am

@BackendFreak
Hey I bought.
1. I'm testing Your scriot via mobile by wi-fi on my IP and got error. Please check.

2. Where should I add adMob aplication ID and where admob ad code?
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Post » Tue Sep 12, 2017 9:56 am

marcinkowski wrote:@BackendFreak
Hey I bought.
1. I'm testing Your scriot via mobile by wi-fi on my IP and got error. Please check.

2. Where should I add adMobcode?
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Hi there,

The error pops up because you try to run the ads functions before wrapping the project with Cocoon and so the Cocoon library is missing at this point.

All ads, IAPs, notification, etc. plugins requires a library which is being added to the project during wrapping. I mentioned that in the F.A.Q. on store page as well.

Once you install the AdMob plugin in the Cocoon panel and export the project with Cocoon the error will dissapear as the library will be added at that point.

Hope that clears things out. If you have any further questions jus let me know.
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Post » Tue Sep 12, 2017 11:58 am

@BackendFreak

Hope that clears things out. If you have any further questions jus let me know.

Yes I did all that steps and video has showed from my AdMob account. Thanks much ;-)
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Post » Tue Sep 12, 2017 1:28 pm

marcinkowski wrote:@BackendFreak

Hope that clears things out. If you have any further questions jus let me know.

Yes I did all that steps and video has showed from my AdMob account. Thanks much ;-)


Glad it works, good luck with your app! ;)
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Post » Sun Sep 17, 2017 10:32 pm

Hello

I bought your plugin. Thank you for this amazing work.
I have 2 questions :

How to use this section
"This condition is triggered after the interstitial (the one that pops up after the video is completed) is clicked"
Do I have some events to add there?

Secondly, can you guide me how to avoid giving reward if the user close the video before the end?

Thank you
Regards
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Post » Mon Sep 18, 2017 1:28 pm

Hi @marc254,

marc254 wrote:How to use this section
"This condition is triggered after the interstitial (the one that pops up after the video is completed) is clicked"
Do I have some events to add there?

This is the place which triggers once the user saw the entire video AND he clicked the AD. So if you want to reward him extra for clicking the ad, then this is the place. Please note that AFAIK encouraging users to click the AD is not allowed by Google policy. Still such condition is available, you can for instance show a "thank you" message here or whatever suits your app needs.


marc254 wrote:Secondly, can you guide me how to avoid giving reward if the user close the video before the end?

This is an issue of Ludei's AD library and occurs only on iOS. It's already reported to Ludei (Cocoon) and we're waiting for the fix. I'm sorry about that but I can't do much myself as the issue is not in my code.

Please note that this shouldn't be a crucial issue as the nature of rewarded video is that the user decided himself that he will watch the entire AD because he wants to be rewarded. So I'm pretty sure that cancelling a video happens in less than 1% of cases.

But yes this is a technical issue which has been reported to me already. I have reported it to Cocoon team. Now all we can do is wait. Hopefully they'll fix it soon.
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Post » Tue Sep 19, 2017 1:33 am

Hello

Thank you very much for your reply.
Can't we use this section to do something to cancel the reward if the user end the video before the end?

"This condition is triggered after the video ad is stopped by the user. "

Regards
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