Umbra: Shadow of Death [on Steam]

Show us your completed creations made in Construct 2

Post » Sat Dec 19, 2015 1:42 am

Dear community, may I humbly present the results of a year of tinkering with c2 in my spare time. I hope you check it out; there's also a demo available if you're interested in how it plays. Time for a cup of tea and, perhaps, some sleep....!


Umbra: Shadow of Death on Steam.
Last edited by Colludium on Sun Dec 20, 2015 12:42 pm, edited 3 times in total.
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Post » Sat Dec 19, 2015 1:43 am

Special thanks to @Mad_Spy for all of his help and perseverance!
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Post » Sat Dec 19, 2015 2:18 am

I spent the last few weeks trying to iron out an apparently never-ending supply of bugs, while also trying to improve the graphics (the backgrounds). The game has 7 levels of increasing difficulty - Warning: the respawn interval used in the last couple of levels could cause you to damage your keyboard!! Here are a couple of screen-shots to give you an idea of the final game (the Steam link above has a video showing some of the game-play):

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Post » Sat Dec 19, 2015 7:41 am

Congratulations on getting the game finished and released, it looks awesome.

I hope it all goes well for you on Steam.
Find all the Construct 2 games that were on Steam Greenlight here
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Post » Sat Dec 19, 2015 9:56 pm

Thanks @OddConfection! I suddenly have a lot of free time... Things are off to a slow start on Steam, which is not a surprise given my lack of marketing before release...

Anyway, I would like to take the opportunity to earn any feedback and/or advice on how the game plays: to find out which aspects of the game design went well and which parts 'need more work' as my teachers used to say.

To make this happen, I have a few Steam Keys to give away for Umbra - if you're interested in one then please drop me a PM - I will a key to each of the first few respondents. There are no ties for me giving these out - I only ask that you PM me back if you have the time so I can learn from my mistakes!

Thanks!
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Post » Sun Dec 20, 2015 7:35 am

Hey buddy, hope it's going well for you. If you get feedback from players, it's a good sign because they took their time and write on the forum for you to see their opinions. :)
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Post » Sun Dec 20, 2015 12:58 pm

Silverforce wrote:Hey buddy, hope it's going well for you. If you get feedback from players, it's a good sign because they took their time and write on the forum for you to see their opinions. :)


Thanks @Silverforce. Progress is slow but steady :). What has struck so far is how few people seem to play the game after buying it (the achievements stats show that only about 1/2 of the owners have finished the first (very easy) puzzle)...
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Post » Sun Dec 20, 2015 1:05 pm

OK, it's going to be too difficult for me to decide who should receive one of the few keys I am making available. So, instead of picking out the 'winners' I have decided to publish the keys here instead - in an open lottery. Please take one of the keys below and give it a try, if it's not been activated already then you're in luck! I will delete this post in a week so that it won't serve as a monument to future disappointment.

-deleted-
Last edited by Colludium on Wed Dec 23, 2015 4:32 pm, edited 1 time in total.
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Post » Sun Dec 20, 2015 2:16 pm

Most ppl buy games and play later its quite common. Time issues I guess, backlogs etc.

I do it all the time, i got about 50 games I bought and i haven't touched haha.
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Post » Sun Dec 20, 2015 9:21 pm

Grats on finishing Colludium, it looks great. Best of luck with sales mate.
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