[Unanswered] How do I fix this multiplayer problem?

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Post » Thu Jan 15, 2015 11:06 pm

I'm making a multiplayer car game, so when each user connects, a car spawns for them. This is a sprite with the car behaviour. However, only the host can move properly. All connected peers can move slightly before the host then resets them. This must be because the host is not receiving, or not processing the client input state, correct? I can't figure out where it is going wrong.

I have this in my peer group:
Image

This is my start of layout event and actions:
Image

This is how the host handles the client input state:
Image

And this is how the peers car is created:
Image

What is wrong here, what am I missing?
Last edited by briggybros on Fri Jan 16, 2015 5:32 pm, edited 1 time in total.
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Post » Sun Jan 18, 2015 11:50 pm

bump
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