i know that PR. its just that - some things can be learned by some but theres not a singel thing that can be learned by everyone. just like pigs dont fly heh
well i am the pig in this case :\ and no, i am not proud of that...[/quote:2rva0y78]
I thought of myself as a hopeless case in learning certain stuff too not so long ago. But then eventually I did learn it. Sometimes your self perception might just be a little off. You should try anyway.
[quote="irbis":2rva0y78]Never heard of S plugin before and when i try to search the forums it says that this sentence is too common. can someone provide me with a link to the thread about this plugin? i would be very greatfull[/quote:2rva0y78]
I probably should have told you that "S" stands for Superstructure in this case, so it would have been easier to track down. Here's the thread for the plugin:
It's not that easy to get into either, I know I'm not using it to its full potential myself yet, but it's a very useful plugin and lucid's explanations are also very detailed. Not sure if it's still in development btw, but it's very useable in its current state.
[quote="irbis":2rva0y78]well every level in my game is randomly generated with a few guidelines and my life would be so much easier if the player could visit one map just once. then i would just reload the very same layout but with diffrent settings. but i want the player to be able to go back and revist previous levels. and this is what couses me the troubles.
about perlin noise - seen that plugin in action and ive been stuned. still though, the game uses pre-made tiles for map graphics so i cant really use perlin in this case.[/quote:2rva0y78]
Since the same seed will always give you the same result, if you don't change other settings, you can very well go back to old levels. It could also be done with premade tiles, the graphics themselves don't need to be procedurally generated and aren't in many cases.
i have my hands tied anyway currently because of this thread viewtopic.php?f=3&t=8218&p=62944#p62944[/quote:2rva0y78]
Well, it's a well known fact that the buildin save/load feature is a bit on the fishy side. So what you would want to do is create your own save/load system. You need to gather which information is needed to be remembered and put it in an external file. Again, this would be done with the usual suspects: arrays, hash tables, inis... or S. I'm afraid there might be no good way around learning this stuff after all.