Uncharted3 pixel art project

Show us your completed creations made in Construct 2

Post » Sun Mar 09, 2014 9:31 pm

Image
3 week uni project. I made this as a tribute to the work of Naughty Dog.
You can download the playable demo here
https://www.dropbox.com/s/g1xbshbmswnaw ... roject.rar
tell me what you think :D
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Post » Sun Mar 09, 2014 9:59 pm

After the instruction screen, it goes black. Any idea what is up with that? But when I press left mouse I hear a gunshot, so I guess it has to do with resolution. But the game is running on window mode, so yeah, I am clueless how to fix it. Any ideas?

Edit: Looking threw your portfolio. Looks impressive, also I would eat the Moon to be in yours shoes right now and had not gone downhill in 11th grade and dropped out, because I was doing some naughty stuff. Sigh, and also gone to Uni and learned art, like my dream was back when I was just a kid. Tough manual labor/freelance art study works for me also. It is harsh, but it is a way.
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Post » Sun Mar 09, 2014 10:19 pm

100% rendered void aka black screen after the start up screen . Would be nice if i could actually see anything.
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Post » Mon Mar 10, 2014 12:01 pm

Hi there. Not sure why it's not working as it works fine on my pc :( also, I'm more into graphics, and not coding, I'm using construct because it's user-friendly and fantastic, so I have any clue about it. Could I have exported it in the wrong way?
Thanks for the compliments, I try to do my best :D
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Post » Mon Mar 10, 2014 1:36 pm

sorry guys, while I'm trying to figure it out why this is happening, here's a gameplay video.
http://youtu.be/nJp-wMHM494
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Post » Mon Mar 10, 2014 2:15 pm

I tried fiddling with construct classic a while ago. Which is completely free, by the way. But your game is made in construct 2? So what I am going to say, might offend you, but it is not my intention. This game could had been made in classic and you could had monetized it, without spending a dime on the engine license itself. It is failrly basic. I have a similar game on my 5 year old mobile which doesnt want play anything usually, but that game has far more mechanic and complexity to it, the pixel art is even better than yours. So take your time, and fiddle around with it more, and since your strong point is your art, which I truly belive it is, utilze it by adding more detail and life to your levels. Like lighting, randomly appearing dustballs, animated wind breezes, a little more animation going on the backdrop. I belive you can do it, otherwise I wouldnt say it (your portfolio speaks for it).
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Post » Mon Mar 10, 2014 3:45 pm

With more time, sure I would. But that was a 3 week assignment, and even if I could add dozens of more features, you get at one point you should stop yourself. Other projects on my website are also 2/4 weeks one, and using construct it was the best way for me to do those. Hopefully my final project is going to be bigger :) (and I'm not offended at all!)
One thing. In the game folder there is dxwebsetup.exe . Try to run that and than run the game again
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Post » Mon Mar 10, 2014 4:26 pm

fra3guitars wrote:With more time, sure I would. But that was a 3 week assignment, and even if I could add dozens of more features, you get at one point you should stop yourself. Other projects on my website are also 2/4 weeks one, and using construct it was the best way for me to do those. Hopefully my final project is going to be bigger :) (and I'm not offended at all!)
One thing. In the game folder there is dxwebsetup.exe . Try to run that and than run the game again


Before I run the game, I actually klicked the dxwebsetup.exe :D. Call it a old habbit.
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Post » Mon Mar 10, 2014 4:55 pm

then I'm sorry, I do really don't know :(
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Post » Tue Mar 11, 2014 8:29 am

Gfx is awsome. Gamplay a bit stiff.

If you spend more time on this it would definitly be something big
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