undecided about purchasing C2

Discussion and feedback on Construct 2

Post » Fri Feb 10, 2017 7:38 pm

Hello everyone, i'm a new C2 "potential user", I would like to know if the exports in .exe works well (because im not interstead in html5), and if when he released C3 can I expect a reduction in the price of C2
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Post » Fri Feb 10, 2017 9:34 pm

All exports are html5.
There is an exe wrapper for the html5 export. It works as well as your browser.
There is no indication that C2 will be reduced. It uses a different type of license than C3.
C2 is currently on sale, and users with a C2 license will be given a reduction for the first year of a C3 subscription.
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Post » Sat Feb 11, 2017 9:21 am

Thanks for answer me.
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Post » Sat Feb 11, 2017 12:29 pm

newt wrote:C2 is currently on sale, and users with a C2 license will be given a reduction for the first year of a C3 subscription.

If you buy C2 now, you'll get your first year of C3 free (stated in the announcement blog post).
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Post » Sat Feb 11, 2017 1:14 pm

uhm very interesting, and one more question ^^ can C2 handle some kind of 3D like Clickteam Fusion "Firefly"???
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Post » Sat Feb 11, 2017 2:32 pm

C2 is officially 2d, but there is third party support for some 3d.
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Post » Sat Feb 11, 2017 4:05 pm

newt wrote:C2 is officially 2d, but there is third party support for some 3d.

understood.. one last question (sorry mi english), and the android export of Construct 2 build automatically the APK or only the html5 folder of the game?
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Post » Sat Feb 11, 2017 4:45 pm

NN81 wrote:understood.. one last question (sorry mi english), and the android export of Construct 2 build automatically the APK or only the html5 folder of the game?

You have to build the APK using a 3rd party tool (IntelXDK, PhoneGap, Cocoon.io) in Construct 2. Construct 3 will provide a simple, in-house cloud based APK build method.
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Post » Sat Feb 11, 2017 10:35 pm

i agree with this that i have find on searching for and for my personal experience too on working on intel XDK and other tools html5 to apk buildings.
"Dependency on 3rd parties for all exports
Unless you are creating a game strictly for browser/HTML5 usage, exporting to desktop or mobile is risky, as Scirra have no control over your final export quality. Since desktop uses NodeWebkit and mobile is Crosswalk, Phonegap or CocoonJS there is no guarantee that your final export performance and quality will be up to scratch for pro level 2d games. These 3rd party "browser wrappers" are very prone to breaking and introducing lag and bugs that can't be controlled from Scirra's side."
by the way im just curious, im not very interesetead in html5 export. the most important for me is the exe work fine. this chrome wrap work fine? 100% scirra's guaranteed?
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Post » Sat Feb 11, 2017 10:48 pm

They can't guarantee a third party's work any more than the post office delivering mail on expected days.
You can expect the performance to be the same as that of the developer.
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