Underhill, action Roguelike-like

Show us your completed creations made in Construct 2

Post » Mon Dec 19, 2011 6:28 pm


Hey guys, I'd just like to show you all Underhill:
http://dirigogames.com/?page_id=161
(playable at link) Sounds and music only work with Chrome.

I had a blast with the new Construct, great job, guys!
I'd also like to request that the Arcade page allow resolutions above 800px width, I'd really like to upload Underhill, 900px width.

Hope you have fun. -BuffaloPhil, Dirigo Gameshttp://dirigogames.com/?page_id=161BuffaloPhil2011-12-19 18:35:04
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Post » Tue Dec 20, 2011 6:00 pm

Wow! I love the logo. I just tried a quick play of the game and it seems really good. I am going to play a bit more later on my lunch break.
Visit me at EgoAnt.com
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Post » Tue Dec 20, 2011 6:20 pm

Very nice. It somehow reminds me of the first RPG games on the ole Atari....
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Post » Tue Dec 20, 2011 8:19 pm

Thank you, EgoAnt!
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Post » Tue Dec 20, 2011 8:20 pm

Thanks, Weishaupt. I grew up on that crap!   
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Post » Wed Dec 21, 2011 8:02 am

Great stuff there! I've always loved rogue-like games and I'd love to see a lot of stats in this to make it more rogue-like. I didn't play far enough to see if there's a shop to spend the money but if there's not one, that'd be awesome to have!

Looks and sounds great so far and it really seems to have a lot of potential.

Cheers,
DavidUgotsta2011-12-21 08:03:24
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Post » Wed Dec 21, 2011 7:38 pm

Thanks for the time and kind words, David!
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Post » Wed Dec 21, 2011 10:49 pm

Wow! I love it so far. I played to level 4 before I died. The graphics are great and really suit the game. The logo really caught my attention. When I saw it, there was no way I could have skipped this game. Also, I love the bleed effect when my health was low.

If there is 1 thing I think would make it better, it's the control scheme. At least on the keyboard I was using, it was awkward trying to keep my hands on the 3 attack buttons. Also, on a large number of Windows based computers, pressing shift repeatedly causes the sticky keys pop up to show. I would have liked to have the 3 attack keys side by side (for example: A, S, D).

I will definitely be revisiting this game to see your progress.
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Post » Thu Dec 22, 2011 11:49 pm

Hey FragFather,

You're the man, that's really helpful feedback. I hadn't considered the SHIFT sticky keys at all- great point. Also I think you've convinced me to move to a cycle weapons format instead of a key for each attack. Thanks for taking the time to comment!
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Post » Fri Dec 23, 2011 11:34 am

Wow hard, no kidding. I got to stage 5 or 6 then died in 2 seconds.

Some kind of leveling system would be awesome, so you can have better hit-points and resistance to things. Hard is good, but wowee the difficulty curve is like running head first into a brick wall D:

It's very cool though, and reminds me of a more modern day Gauntlet :D

I also agree that a slightly less "too many buttons" weapon system would be good, though keeping arrows as an additional or alternate fire style weapon is great.

I look forward to seeing future updates to this ;D

~Sol
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