Understanding Draw Calls.

Discussion and feedback on Construct 2

Post » Fri Mar 16, 2018 12:34 pm

@tunepunk @Ashley In the case of the example, collision is the problem, so the scirra has created calculations of the whole stage (even outside the camera that is calculating) with the mathematics of to make two solutions, x and y comparison or to make an intelligent collision field that connects and turns off, thus dropping the cpu.

Link to example
https://www.youtube.com/watch?v=AItCQ5d1KYc

course of optimization of games in construct 2:
viewtopic.php?f=191&t=200735&p=1162604#p1162604
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Post » Fri Mar 16, 2018 4:06 pm

Might want to do a search on collision cells before you do your Udemy course.
https://www.youtube.com/watch?v=6vwNcNOTVzY
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