Understanding subscription

Post » Thu Feb 23, 2017 11:14 pm

Elliott wrote:The subscription model ensures that Scirra remains in business...


Or that they can make some money fast and retire ;)

Just kidding!
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Post » Thu Feb 23, 2017 11:15 pm

Alrighty I get it but I think at that point they would either make it open source or modder's would "take care" of the offline editor.

I think it's a bit early to assume that they will go out of business though, we don't even know the full span of new features yet.
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Post » Fri Feb 24, 2017 2:04 am

5Type wrote:
There is a pinned topic on top of this section.
construct-3-pricing_t187766

Monthly Subscription

There will be a monthly subscription option at $12.99* per seat per month for short term use.


Not at all it's for the education license, not for the personal license!

So i ask my question again

For my part I say to myself that I may be able to take the subscription to a condition, that one can pay per month the annual subscription.

This would allow me to forget it and include it in my monthly charges.

@tom can you tell me more about this?


@tom ?
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Post » Fri Feb 24, 2017 2:13 am

Funny but most of my games can be made in less than 100 events so that free version will work out nicely for me :lol:
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Post » Fri Feb 24, 2017 8:43 am

lamar wrote:Funny but most of my games can be made in less than 100 events so that free version will work out nicely for me :lol:

The limitations in the free version of construct3 need to be confirmed by @tom

The 100 events claim is an assumption, so having some more information as to what happens to the editor after your subscription ends would be nice - in detail
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Post » Fri Feb 24, 2017 9:00 am

jeromeenligne wrote:Not at all it's for the education license, not for the personal license!


Oh crap, i totally got that wrong. :o
Was wondering why everyone was still complaining about monthly subscriptions...
i really thought that the option was available for all types of licenses :shock:

Anyway I believe paying the 99$ annualy upfront, will be way cheaper than paying 12.99$ a month (~155.88$) - which is at the point
where you could also just go with a startup business license.
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Post » Fri Feb 24, 2017 12:15 pm

Just a quick heads up, we've tweaked the pricing slightly. See the pricing thread for more info.
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Post » Fri Feb 24, 2017 1:05 pm

Tom wrote:Just a quick heads up, we've tweaked the pricing slightly. See the pricing thread for more info.

Thanks for informing us. I like the fact that one can use the personal license for unlimited revenues.
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Post » Fri Feb 24, 2017 1:18 pm

glerikud wrote:
Tom wrote:Just a quick heads up, we've tweaked the pricing slightly. See the pricing thread for more info.

Thanks for informing us. I like the fact that one can use the personal license for unlimited revenues.


Only what happens to those games if you let your license subscription expire?

Will you still be able to collect revenue from games you produced under that expired license?

Will you still be able to edit those games in C3 if you let the subscription expire?

What are the limitations of C3 when you let your license expire and how is that enforced?

There are some real legal issues that arise when you tie a license to a subscription that I want clarified before I lay out my money for C3.
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Post » Fri Feb 24, 2017 1:41 pm

- If your subscription expires, you're still free to collect revenues from any published games
- If your subscription expires, you will not be able to edit the game (but you can open them in read only mode)

lamar wrote:There are some real legal issues that arise when you tie a license to a subscription that I want clarified before I lay out my money for C3.


What legal issues exactly?
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