understanding tilemaps

Discussion and feedback on Construct 2

Post » Wed Jan 29, 2014 8:46 pm

I am new user to Construct 2. I'm having trouble understanding what tilemaps are supposed to accomplish. My understanding of a tile map is that in a 2D game there is a graphics layer and a tile layer. The tile layer controls movement, can hold events, etc. However, this does not seem to be what a tile map does in Construct 2. I read through the manual entries but I still cannot wrap my head about what its purpose is.   

In plain English, what is a tile map supposed to do?
Posts: 1
Reputation: 177

Post » Wed Jan 29, 2014 11:04 pm

If you can't think of a use for it in your game, chances are you don't need to use it, it is an optimized way to display same sized tiles...

Its just a different way to use tiled backgrounds sometimes more suitable than standard tiled backgrounds, sometimes not, perfectly possible to make any game without it...
As long as I can move left, right and fire, I'm Happy...
Posts: 655
Reputation: 12,270

Return to Construct 2 General

Who is online

Users browsing this forum: gabrielsantana22, marks2 and 2 guests