[QUOTE=Astrosus] The problem is that when I create a tiledbackground with a ground graphic for the whole level (4000x768 for example) and I change its behavior to solid. The player sprite collides with the transparent, empty space of the tiledbackground. The engine should be able to recognize if the part of the tiledbackgrund is transparent or has actual graphics.[/QUOTE]
Exactly. I was hoping I wasn't the only one scratching their heads at this.
@Space Ape - Tiles are as effective as using dozens of the same sprite- the blank space of the png still causes a collision.
Everybody got to come out of the closet... does that mean I'm allowed to come out of the corner? Is that even funny anymore? Do parents still make their kids stand in corners when they mouth off?? These are the questions that keep me out of the really good schools.