Unfinished Games on Arcade

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Post » Mon Feb 13, 2012 12:17 am

The thing is that the arcade as it is right now looks really amateurish, I tried to play some games, most of them had no instruction for the controls at all, other were ridden by bugs, other simple tests..

I agree that as a community is correct to leave people with the possibility to see their game published but there's a limit. People that don't know c2 may go to the arcade and say "ah this is not a good game maker, you can't make real game with it" and this detracts to your business and the overall image of the community.
On the other hand I see that as its the beginning of c2 not many finished games are on the arcade, but this is also inherent to the current state of it, I'll be publishing a finished (although simple) game on the arcade for the competition as a "lite" version and the full version on the chrome web store, simply because the lack of a leaderboard and the missing support for full screen are a deal breaker.

You really should think about this carefully because while it's true that you are building a big library of games in a short time you may also be scaring away "serious" developers, to be honest if it wasn't for the competition I wouldn't have even thought about publishing a game on the arcade as it really strikes as amateurish as other have said, and the risk of a full game (as ugly as it may be) being under an unfinished game may damage the image of a developer that invested time and money on a project.

My 2 cents.
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Post » Mon Feb 13, 2012 12:45 am

Arcade for me, means, finished games playable, with a begining and a ending point, why you dont create a new section "TEST LABORATORY" where people can test playable demos in progress??? :D
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Post » Mon Feb 13, 2012 1:05 am

A "Work In Progress" category might indeed be valuable, with an optionnal switch to another category (with admin consent) once the game is finished.
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