Since Construct doesn't have a spread value feature, I've been relying on the "unique ID" action. However what I think would be useful is a Unique ID for a specific object, like if I have 8 of the same sprites their unique IDs could be: 1,2,3,4,5,6,7,8.
However at the moment their unique IDs would be more like this: 94,95,96,97,98,99,100,101. Since the unique ID is accounting for all the other objects in the game.
So what I'm saying is, can we get a unique ID that excludes all other objects from the ID?
I've just coded a whole menu system based around using the unique ID thing, but realised that as I add more objects to the game the new objects get an ID which comes before the old object.
So I'm not really sure how I can actually make proper use of this unique ID, as every time I refer to an object according to an ID then if I insert a new object it will just mess it up as the object's ID will have changed..