Unity 3D is now filled with tons of bugs, C2 is way better

Discussion and feedback on Construct 2

Post » Sat Sep 17, 2016 2:07 pm

Ok , Ok the battle is over!! The Unity 5 series is filled with tons of bugs. Got to sections like the android section where they talk about codes and games, now go past the sticky topics haha the android section looks like the bug report section go look

http://forum.unity3d.com/forums/android-development.30/

Now go to the windows section and its even worst over there, some games are causing malware to form WTF!! Go past the sticky topic's and look at all the problems

http://forum.unity3d.com/forums/windows-development.50/

Now after all that I triple dare you go into the bugs report section oh wait you can't because they deleted it off the official forums page!!

http://forum.unity3d.com/

Go check yourself and see if they put the section back up. Last time I check they deleted it. I don't want to hear crap about Unity vs C2 the fight is over !! If you still want to use Unity better find the Unity 4.6 and under. All new Unity versions are horrible.
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Post » Sat Sep 17, 2016 2:49 pm

Lol. I wouldn't dare using Unity2D for 2D games. That's just making life more difficult. But 3D is another story.

I'm not surprised that there are so many bugs since the program is code-based and there are many possible outcomes in a single function.
The program itself gives you the freedom to mess up. :lol:
But I'm sure some are false bugs too from beginners like here in C2.
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Post » Sat Sep 17, 2016 2:59 pm

Every game engine that I have ever dealt with had its share of problems. Unity has never been "problem-free". They are, like everybody else, in a permanent amorphous state of turmoil. If you think about it, it's only natural. They have better and worse phases, and not everything is their fault or even within their reach to change.

Interestingly, most of the issues I had with C2 were not with C2 itself, but adjacent (and still necessary) tech like NW.js, chrome or phonegap. In the end, if you hit a point in time where a C2 bug, a chrome bug, and a NW.js-f***up happen at the same time (think about the long, dark age of "the jank") it doesn't really matter who's fault it is, the outcome is the same.

Insofar all "X is better than Y"-discussions are pointless. Real engine agnostics expect to run into bugs everywhere ;)
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Post » Sat Sep 17, 2016 4:07 pm

Ok I don't if you guys have used Unity in the past but the 4 series 4.1 to 4.6 was pretty solid. Yes it had bugs but not like this new 5 series has. I played around with Unity in the past and expected it to get better. C2 has gotten better but Unity has not. If you remember in the past people talked more about code problems in the games they made, not bugs 24/7.
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Post » Sun Sep 18, 2016 2:55 am

It is a bit disappointing how many bugs Unity has, but it's still my favorite editor for 3d games, so I'm going to stick with it. Hopefully, the bugs will be ironed out eventually. If not, oh well. It's the only 3d engine that I'm competent in.
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Post » Sun Sep 18, 2016 3:41 am

DrewMelton wrote:It is a bit disappointing how many bugs Unity has, but it's still my favorite editor for 3d games, so I'm going to stick with it. Hopefully, the bugs will be ironed out eventually. If not, oh well. It's the only 3d engine that I'm competent in.


So which series do you like better the 4 or 5? I feel the 4 series was more stable but the 5 series has more features.
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Post » Sun Sep 18, 2016 4:47 am

I upgraded my project to 5, so I probably won't be going back. Also, two of my books use Unity version 5 as well (Unity in Action, and Unity A.I. Game programming), so I'll be sticking with 5. I'll be starting the A.I. book in a day or two.

One of my gripes is that projectors don't work. For the top-down game I'm working on, it would have been useful to project a selection circle around characters or bases (like Company of Heroes), but it isn't reliable enough. In fact, I think it's completely broken at the moment.

I forget what else I don't like, but I'm a bit tired at the moment.

One thing I did notice with 5.4 is that selecting objects in the viewport seems more responsive. I've had issues before with selecting specific objects, but it seems to be better now (so far at least).

I don't think they've fixed mixed lighting not casting shadows on dynamic objects, but I'm just using one real-time directional light at the moment since I've my game outdoors. So, this doesn't really affect me.

I hope they continue to iron bugs out. I don't want to have to go back to Unreal, even if I think it had a better engine. Unity is just so much easier for me now that I know how it works.
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Post » Sun Sep 18, 2016 5:34 am

DrewMelton wrote:I upgraded my project to 5, so I probably won't be going back. Also, two of my books use Unity version 5 as well (Unity in Action, and Unity A.I. Game programming), so I'll be sticking with 5. I'll be starting the A.I. book in a day or two.

One of my gripes is that projectors don't work. For the top-down game I'm working on, it would have been useful to project a selection circle around characters or bases (like Company of Heroes), but it isn't reliable enough. In fact, I think it's completely broken at the moment.

I forget what else I don't like, but I'm a bit tired at the moment.

One thing I did notice with 5.4 is that selecting objects in the viewport seems more responsive. I've had issues before with selecting specific objects, but it seems to be better now (so far at least).

I don't think they've fixed mixed lighting not casting shadows on dynamic objects, but I'm just using one real-time directional light at the moment since I've my game outdoors. So, this doesn't really affect me.

I hope they continue to iron bugs out. I don't want to have to go back to Unreal, even if I think it had a better engine. Unity is just so much easier for me now that I know how it works.


Also for android the performance is worst in the 5 series because of some canvas memory leak ( not sure exactly) and now it puts extra permissions like READ STATE PHONE IDENTITY which will have users uninstalling in seconds.
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Post » Sun Sep 18, 2016 5:54 am

Well, my target will be pc for now. I may do a mobile port later, but that would involve redoing a lot of things. If the time ever comes that I want to start doing mobile games (or mobile ports), hopefully they will have it sorted.
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Post » Sun Sep 18, 2016 8:32 pm

it's crazy you even compare c2 with unity !
unity 5 is now like windows 10 so there is no new big versions and after that fixing those things, now they add stuff when ever they ready and that's why there are more bugs !
but we get new stuff sooner and engine change so much more and like before doesn't get behind of other engines and this is a new way for unity so give them time to fix things
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