Unity 3D is now filled with tons of bugs, C2 is way better

Discussion and feedback on Construct 2

Post » Mon Sep 19, 2016 3:56 am

mahdi71 wrote:it's crazy you even compare c2 with unity !
unity 5 is now like windows 10 so there is no new big versions and after that fixing those things, now they add stuff when ever they ready and that's why there are more bugs !
but we get new stuff sooner and engine change so much more and like before doesn't get behind of other engines and this is a new way for unity so give them time to fix things


Next time you respond to a thread read the actual posts inside the thread instead of just the title because what you just said does not make any sense. I honestly don't think you even understood the conversion. For 2D games Construct2 is now officially better than Unity 3D. Now i you want go show me any Unity 3D game that came out this year 2016 thats a 2D game , that is better and runs better than Construct2 on Android.
Check out my awesome Android Game releases https://play.google.com/store/apps/deve ... ames&hl=en
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Post » Mon Sep 19, 2016 5:30 am

You can't do these effects or mechanics with c2... Alto's Adventure.

Don't get me wrong, C2 is excellent for non-coders, but it's limited by the tech if the wrappers we're forced to rely upon. And it simply cannot do dynamic lighting (or physics?) like this game.
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Mon Sep 19, 2016 8:24 am

Colludium wrote:You can't do these effects or mechanics with c2... Alto's Adventure.

Don't get me wrong, C2 is excellent for non-coders, but it's limited by the tech if the wrappers we're forced to rely upon. And it simply cannot do dynamic lighting (or physics?) like this game.


Been done and much better here

http://store.steampowered.com/app/412660/

The tool isn't the limit its the developer. There is always a way to do stuff you just got to find it. Construct 2 this year is solid. I am talking about this year now , yes 2015 below Construct2 was not optimized but this year has been awesome. Much faster ,more plugins developed, and featured games on the appstore. Not just bugs fixes but the performance on games has been great.
Check out my awesome Android Game releases https://play.google.com/store/apps/deve ... ames&hl=en
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Post » Mon Sep 19, 2016 8:51 pm

PixelPower wrote:... For 2D games Construct2 is now officially better than Unity 3D.

I think mahdi71 isn't necessarily wrong with his argument that you shouldn't compare those engines with each another but nonetheless it's your opinion.
My opinion would be that both of the engines have their issues but Unity still to this day, delivers the better end-product with almost no 3rd party exporting hassle.

If you compare the amount of bugfixes that Unity gets per update, it should be pretty even with C2's side of bugfixing.
Usually one Unity update alone fixes 5 times the amount of bugs that a C2 update does (not counting the amount of additional features they add).

To sum it up, for me the end-product is important and C2's end-product is acceptable and the game development fits with all my needs.
In the end the price, usability and support lead to my decision to keep on working with C2 instead of Unity but that is my opinion and doesn't proof that "C2 won the fight", both engines are too different to easily compare them with one other and of course both of them come with their own kind of limitations and bugs.

I don't want to "trigger" you with the following but this topic feels more like the start of another unnecessary rant instead of a fair comparison.
Please just make sure you are fair and got all the facts and not just the negative things and say that "this is better than...".
However I'm not going to stop you or anything, you can post whatever you like to post.
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Post » Mon Sep 19, 2016 9:57 pm

Colludium wrote:You can't do these effects or mechanics with c2... Alto's Adventure.

Don't get me wrong, C2 is excellent for non-coders, but it's limited by the tech if the wrappers we're forced to rely upon. And it simply cannot do dynamic lighting (or physics?) like this game.


I think it's doable in C2.
At least mechanics wise.
A non webgl solution might involve the Canvas plug, while one for webgl could use Paster.

The physics aren't an issue.
The visuals would be pretty contrived however.

Splines out the wazoo.
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Post » Tue Sep 20, 2016 1:28 am

Colludium wrote:You can't do these effects or mechanics with c2... Alto's Adventure.

Don't get me wrong, C2 is excellent for non-coders, but it's limited by the tech if the wrappers we're forced to rely upon. And it simply cannot do dynamic lighting (or physics?) like this game.


viewtopic.php?f=148&t=91829

A game like that is very very doable in C2.
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Post » Tue Sep 20, 2016 4:57 am

TheRealDannyyy wrote:
PixelPower wrote:... For 2D games Construct2 is now officially better than Unity 3D.

I think mahdi71 isn't necessarily wrong with his argument that you shouldn't compare those engines with each another but nonetheless it's your opinion.
My opinion would be that both of the engines have their issues but Unity still to this day, delivers the better end-product with almost no 3rd party exporting hassle.

If you compare the amount of bugfixes that Unity gets per update, it should be pretty even with C2's side of bugfixing.
Usually one Unity update alone fixes 5 times the amount of bugs that a C2 update does (not counting the amount of additional features they add).

To sum it up, for me the end-product is important and C2's end-product is acceptable and the game development fits with all my needs.
In the end the price, usability and support lead to my decision to keep on working with C2 instead of Unity but that is my opinion and doesn't proof that "C2 won the fight", both engines are too different to easily compare them with one other and of course both of them come with their own kind of limitations and bugs.

I don't want to "trigger" you with the following but this topic feels more like the start of another unnecessary rant instead of a fair comparison.
Please just make sure you are fair and got all the facts and not just the negative things and say that "this is better than...".
However I'm not going to stop you or anything, you can post whatever you like to post.


No what you did was a rant haha. I posted links to show what I was talking about and kept it short. Ok well help me then I want you to find a mobile unity game that came out this year that has equal amount of onscreen action as the Android game I made. The game I made is in my signature, it has 25+ enemies onscreen plus explosions with no slowdown. Go find a Unity Android game right now that has that and then we can talk more.
Check out my awesome Android Game releases https://play.google.com/store/apps/deve ... ames&hl=en
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Post » Tue Sep 20, 2016 6:30 am

PixelPower wrote:No what you did was a rant haha. I posted links to show what I was talking about and kept it short. Ok well help me then I want you to find a mobile unity game that came out this year that has equal amount of onscreen action as the Android game I made. The game I made is in my signature, it has 25+ enemies onscreen plus explosions with no slowdown. Go find a Unity Android game right now that has that and then we can talk more.

There are a ton of 2D/3D Unity games that run better than Construct 2's 2D wrapped games on the market (I found THIS list which might help with practical examples).
Besides the obvious event/code optimizations which affect performance, Unity's native export is easier to handle and runs better, propably because it doesn't have to do all the additional work that a wrapped browser game has to do. (I don't want to start a Native VS Wrapper discussion with this argument.)

The only thing that bugged me out were your arguments (opinion or not), that are so vague and only seem to target the bugs section of Unity.
I don't really want to discuss about what's better since this would be the 4th (?) topic about "which engine is better...", which wouldn't differ much from the previous ones.
I mentioned everything in my previous post and you could take that as a fair comparison.

I personally think that a topic with a pretty clickbaity title "...C2 is way better", isn't fair without proper comparisons.
It just feels like that this would go the way of people fighting for which game engine they like more.
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Post » Tue Sep 20, 2016 7:04 am

TheRealDannyyy wrote:
PixelPower wrote:No what you did was a rant haha. I posted links to show what I was talking about and kept it short. Ok well help me then I want you to find a mobile unity game that came out this year that has equal amount of onscreen action as the Android game I made. The game I made is in my signature, it has 25+ enemies onscreen plus explosions with no slowdown. Go find a Unity Android game right now that has that and then we can talk more.

There are a ton of 2D/3D Unity games that run better than Construct 2's 2D wrapped games on the market (I found THIS list which might help with practical examples).
Besides the obvious event/code optimizations which affect performance, Unity's native export is easier to handle and runs better, propably because it doesn't have to do all the additional work that a wrapped browser game has to do. (I don't want to start a Native VS Wrapper discussion with this argument.)

The only thing that bugged me out were your arguments (opinion or not), that are so vague and only seem to target the bugs section of Unity.
I don't really want to discuss about what's better since this would be the 4th (?) topic about "which engine is better...", which wouldn't differ much from the previous ones.
I mentioned everything in my previous post and you could take that as a fair comparison.

I personally think that a topic with a pretty clickbaity title "...C2 is way better", isn't fair without proper comparisons.
It just feels like that this would go the way of people fighting for which game engine they like more.


Ok lets break this down simply.
1) I didn't post to the bugs section of Unity , I posted the Android,IOS, and Windows section where they used to talk mostly about game development . Now there are so many bugs in Unity they mostly talk about bugs. So you just lied right there saying that I targeted the bugs section of Unity which I did not. So my point was not vague because I posted evidence of what I am saying.

2) I was not vague when I said post a game made this year with Unity that has a ton of onscreen action as my game has. All you posted was a link of all Unity mobile games which again your being vague while I am being specific. I said this year because this year Unity has taken a step back while Construct2 has taken leaps forward.

3) The 1st 2 games on that list are not even on googleplay verified by appbrain. Wonder why? Maybe they stoped working properly for android.

So instead of reading what I wrote all you just doing is fighting for Unity . You didn't answer my questions and you lied saying I posted the bugs section when I posted links to the Android,IOS, and windows sub forums in Unity. So can you stop being vague and show me a game made this year that has tons of actions with Unity. I am not talking about the past when Unity was kicking Construct 2 butt. I am talking this year where COnstruct2 is better for mobile then Unity!!
Check out my awesome Android Game releases https://play.google.com/store/apps/deve ... ames&hl=en
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Post » Tue Sep 20, 2016 7:18 am

PixelPower wrote:Ok lets break this down simply.
1) I didn't post to the bugs section of Unity
...

Come down from your high horse buddy, no need to be so salty about this.
This is pretty much the proof that you aim for a battle here and don't want to talk in a polite/non-insulting way.

I made comparisons and gave fair arguments, I did never "fight" for anything here.

I said it might be what you were looking for, I don't want to do the work for you.
You should be able to find some 2D games on the overpopulated marketplace, if you need practical examples to win the "fight" that you are clearly aiming for here.

To make it clear, both engines have their ups and downs and what you prefer is up to you.
If you want to go on discussing, I'm up for it but please explain me the way that you were heading with this topic, so I can adapt and discuss about what you were aiming for.
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