Unity gets 'visual scripting' (3rd party)

Chat about anything not covered in these forums, but keep it civil!

Post » Fri Mar 04, 2011 6:10 pm

Edit: this is actually a 3rd party addon!

'Playmaker' just got released for Unity, a way of visually scripting an application. Have a look:

http://u3d.as/content/hutong-games-llc/playmaker/1Az

It appears to be a fairly simple flowchart - I don't think it does anything like instance picking, and I'm always skeptical of tools that try to let you code in 2D, placing stuff in a large area (doesn't it get messy?). So I wouldn't call it a competitor just yet, but it's still interesting.
Scirra Founder
B
359
S
214
G
72
Posts: 22,952
Reputation: 178,630

Post » Fri Mar 04, 2011 8:03 pm

Hm, this feature that is critical for beginners is only available as a paid asset. I'm not too keen on spending money to try something out.
B
62
S
21
G
12
Posts: 1,910
Reputation: 13,155

Post » Fri Mar 04, 2011 8:09 pm

I haven't actually tried it out either, there's a few screenshots in the documentation though. Was just pointing it out really.
Scirra Founder
B
359
S
214
G
72
Posts: 22,952
Reputation: 178,630

Post » Fri Mar 04, 2011 8:28 pm

[quote="Mipey":rg2vy95l]Hm, this feature that is critical for beginners is only available as a paid asset. I'm not too keen on spending money to try something out.[/quote:rg2vy95l]

I am not knocking the program but the four demo video's just color and move boxes. That is not very inspiring. Construct 2 at least gave you Gohst Hunter wish is amazing at its early state.

This program looks like it will compete with Blender (which has a rich python scripting language. Since Blender is free, has much better video demo's, user base, and tutorials. I think Playmaker may have an uphill battle a head especially with Mipey comment about pay to even try.
B
28
S
8
G
8
Posts: 530
Reputation: 7,154

Post » Fri Mar 04, 2011 8:37 pm

Well its not very linear, but editing everything from one screen does seem appealing.
Image Image
B
161
S
48
G
91
Posts: 7,359
Reputation: 67,273

Post » Fri Mar 04, 2011 8:38 pm

Not trying to argue here but you are wrong as far as i know. This is a user made addon and not a "Unity release" it has been released for a while also and was a free beta before and i honestly don't think they would be trying to be a competitor plus it uses a node based system.

This would allow 3d as well as 2d also, maybe C2 will do that later though? :)
B
2
S
2
G
1
Posts: 121
Reputation: 1,092

Post » Fri Mar 04, 2011 8:59 pm

Oh good point, it's third party, missed that. Edited the OP
Scirra Founder
B
359
S
214
G
72
Posts: 22,952
Reputation: 178,630

Post » Sat Mar 05, 2011 4:16 am

Looks kind of interesting, but I'd much prefer a code-based system like Construct than a node-based system. I've done a bit of node-based materials editing in Maya and it gets a bit messy, I shudder to think of trying to do really complex code this way.

If someone ever made an Construct ACE type editor for Unity then that would be something to get truly excited about.
Moderator
B
5
S
2
G
6
Posts: 4,348
Reputation: 10,971

Post » Sat Mar 05, 2011 5:13 am

[quote="deadeye":1xunqqps]
If someone ever made an Construct ACE type editor for Unity then that would be something to get truly excited about.[/quote:1xunqqps]

So what you are saying is that Construct could be competitor for the Unity addon?

The circle (for this thread) is complete Obi-Wan
B
28
S
8
G
8
Posts: 530
Reputation: 7,154

Post » Sat Mar 05, 2011 5:32 am

[quote="Guyon":1wni36oj]So what you are saying is that Construct could be competitor for the Unity addon?[/quote:1wni36oj]

No, that's not really what I'm saying.
Moderator
B
5
S
2
G
6
Posts: 4,348
Reputation: 10,971

Next

Return to Open Topic

Who is online

Users browsing this forum: No registered users and 1 guest