[QUOTE=FredQ] Can html5 be imported? So, probably a long shot, but could we import the html5 game and then export as android native?[/QUOTE]
No, as far as I know it's not possible, but in a previous thread about the possibility of creating a c2 cap converter to another format, a Unity readable format was always the ultimate platform I had in mind. It would solve all the exporter wishes for C2 in one fell swoop, and the Unity ease of use problem. Unity is not some horribly difficult to use platform, but Unity is not C2, not by a long shot. Unity makes it possible
for one person or a small group to make games. C2 makes it easy
for one person to make games. Unity enables. Construct inspires.In this thread
In the end, perhaps only a handful of plugins might be possible or worth translating, and the actual translation process would probably even necessitate some minor annoyances. Maybe you would have to import all your images into a unity project, and give them object names that correspond to your C2 project, or something of the like, and maybe load a special template C2 project to prepare unity to receive the translated script. Also, using this method, at edittime you would still be using C2's current renderer, and clicking the preview button would still give an html5/webgl preview.
I know a few are probably a little tired of hearing it from me, but just in case there are a few other coders who are interested, I'd like to reiterate that this is a project I'd be interested in pursuing at some point. So just to put this in perspective again - I don't mean to make something that can translate everything, just a subset of C2's features. Each object and/or behavior would have to be handcoded into the translator. But imagine if in C2, you could make a cap that uses no behaviors, and only the most important actions from Sprite, Text, Mouse, and System. Then imagine being able to export to Unity's list of platforms: Unity Web Player, Flash, iOS, Android, PC, Mac, Nintendo Wii, PS3, and XBox360. lucid2012-03-17 14:47:16