Unity VS Construct2

Discussion of tools and resources for game developers

Post » Wed Jul 23, 2014 11:57 pm

Well, from the past week, I was chatting in the developer chat-room in Gamejolt. As we discussed I found remarkably, most of them use Unity! :o and what? they call it "The mighty Unity". I asked them if they Know C2, but only one knew and me of-course. :lol: The question is Why there is so many Unity developers rather than C2? Well c2 is code-free while Unity need programming :? .
I'm dedicated to Construct2 & I'm never ever, change the tool!! 8-)
So Can C2 beat Unity one day? :?:
ImageImageImageImageImage
B
56
S
15
G
5
Posts: 852
Reputation: 11,431

Post » Thu Jul 24, 2014 12:02 am

Well, for starters, Construct 2 is maintained by 2 people, Tom and Ashley. Tom maintains the website with the help of the moderators and Ashley is the sole developer for Construct 2. Whereas, in Unity, whole groups on working on developing and furthering the ability of the game engine. That is probably Unity is so advanced and specializes in 3d gameplay. With that said, it does not mean Construct 2 does not have a chance against Unity. Some construct 2 users are programmers themselves and have been working on 3d plugins for Construct 2. If you search up the Q3D plugin, you will see what I mean.
B
37
S
14
G
3
Posts: 263
Reputation: 4,270

Post » Thu Jul 24, 2014 3:12 am

Unity also isn't restricted by html5 adoption
Founder of HeroicTek
HeroicTek.com
Owner of HeroicDomains
HeroicDomains.com
B
21
S
7
G
1
Posts: 157
Reputation: 2,020

Post » Thu Jul 24, 2014 4:53 am

@Naji - It seems that Unity is better than C2 for some developers since Unity can make custom 2D games instead of limited behaviors and event system. Sometimes, I see some new games on Desura, and guess what? 60% of the new 2D games are created with Unity, I think...
Twitter | Facebook | Instagram

If you play Puyo Puyo games, you can meet me at the Puyo Puyo English Community Discord: https://discord.gg/0k41S8ARwvY2iTIQ
B
103
S
24
G
11
Posts: 696
Reputation: 12,896

Post » Thu Jul 24, 2014 10:50 am

They are radically different tools. Construct 2 is aimed at non-programmers making 2D games. Unity is aimed at programmers making 3D games. (Their new 2D tools are just moving stuff around a flat plane still in a 3D world.)
Scirra Founder
B
395
S
233
G
88
Posts: 24,376
Reputation: 193,842

Post » Fri Jul 25, 2014 3:38 pm

You guys need to understand, engines like Game Salad, Scirra and Game Maker are meant for those who cannot program ( like me who is good with design but not with programming).

Most developers go with Unity because of its wide Platform reach and because they know coding and they can do any thing with it.

Indie game developers like us are trying to make a name in market and starting with free games. They have very less info about coding and such event based engines are best to start out with.

Hope Ashley can get more partners for coding in future and we can take Scirra to heights just like Unity. ;)
Image
B
21
S
9
G
3
Posts: 156
Reputation: 3,565

Post » Fri Jul 25, 2014 4:15 pm

I have many years of experience coding but still choose Construct 2 over Unity because it works for my needs and I enjoy using it. If I was on a bigger team I would probably consider Unity but as a one man team Construct 2 is much faster to develop in for me. However I still have made a few projects in Unity and even Corona SDK but Construct 2 is the most enjoyable. I think it comes down to your needs and what you want--there isn't one game engine that fits all.

Unity is probably a good choice if you want to go out and get a job with a game studio or something because it is more commonly used and known
B
63
S
12
G
6
Posts: 456
Reputation: 8,981

Post » Fri Jul 25, 2014 10:38 pm

russpuppy , Yes but I want Construct 2 be used in game studio and used professionally with official Companies for 2D Games.. I would die if I found a job using C2!
ImageImageImageImageImage
B
56
S
15
G
5
Posts: 852
Reputation: 11,431

Post » Fri Jul 25, 2014 11:06 pm

Insomniac (the company behind Ratchet and Clank) are using C2 to make a casual game (admittedly they are also using Unity)

http://www.twitch.tv/insomniacgames/b/551176407
B
59
S
21
G
9
Posts: 641
Reputation: 9,787

Post » Sat Jul 26, 2014 5:47 am

Instead of focusing on the tool used for the job, my advice is to find the right tool for the job based on the type of game project and the platforms you intend to target.

Unity is great for 3d games. Construct is excellent for 2d (web) games and rapid prototyping.

Currently, I am starting development on a traditional 2d point-and-click adventure type game, and neither tool seems to fit the bill for me. So Visionaire 4 is my weapon of choice this time around, since it has a proven track record for large successful professional commercial games of this type (Deponia, Memoria, Chains of Satinav, Harvey's New Eyes).

And the newest version exports to Android and iOs besides Windows, Mac, and Linux. I would never attempt a more complex 2D point-and-click adventure game in Construct or Unity (although I have no doubt it could be done/has been done), because Visionare is built from the ground up with these type of games in mind, and it shows.

So, use the right tool for the right job, and use what you know best to achieve what you want. And do not be afraid to switch tools if it makes sense and saves you frustration.

These X vs Y vs Z comparisons have proven themselves to be a bit pointless and fruitless.
Win7 64- i7 [email protected], p6t Deluxe v1, 48gb, ATI 7970 3gb, EVGA 590 3GB, Revodrive X2 240gb, e-mu 1820. Screens: 2 x Samsung s27a850ds 2560x1440, HP 1920x1200 in portrait mode
B
30
S
10
G
8
Posts: 170
Reputation: 7,074

Next

Return to Tools and Resources

Who is online

Users browsing this forum: No registered users and 3 guests