Unity VS Construct2

Discussion of tools and resources for game developers

Post » Sat Jul 26, 2014 6:41 am

Rayek wrote:use the right tool for the right job, and use what you know best to achieve what you want. And do not be afraid to switch tools if it makes sense and saves you frustration.

These X vs Y vs Z comparisons have proven themselves to be a bit pointless and fruitless.
@Rayek Thank you, I will be saving this quote for the future. I can never quite understand why people take it upon themselves to compare these engines. They are all built in some way that exceeds the strength of the others in that area and thus must be treated as so.
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Post » Sat Jul 26, 2014 12:24 pm

@Rayek I can't switch, I'M CONSTRUCT2 ADDICT!!! :lol:
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Post » Sat Jul 26, 2014 12:51 pm

@DatapawWolf
Is that your store in your signature? Looks great!
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Post » Wed Jul 30, 2014 12:20 am

I have to agree with Rayek, its a right tool for the job thing.

both construct 2 and unity are great. I prefer to make simpler, 2d games and i find construct way less "bulky" for the development of those games.

If i wanted to do a 3d game i would use unity.
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Post » Wed Jul 30, 2014 3:22 pm

Vote up for right tool for the job. While my job is programming with Unity for a 2D game. I keep hitting area after area where C2 does 2D much better. But there are other areas that Unity does so well.

Ultimatly Unity is more popular because it's traditional programming in a flexible environment with a very well designed IDE integrated engine.

What keeps everything going so well is that Unity allows developers to make IDE tools and an integrated Asset store that importants new assets right into the game(ie no copy/paste into a folder, no restarts). And there are a lot of small other stuff.
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Post » Wed Jul 30, 2014 4:48 pm

@jayderyu

I also hope that I could improve the IDE of C2 in plugins one day,
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Post » Fri Aug 01, 2014 5:01 am

I know I am new here but I am not new to programming in general. The reason unity is more popular is not only do they have a large team , they have more money to put into marketing. Marketing is a huge factor as to why they are popular and also they cater to indie as well as AAA developers. Gameloft and other bigger companies use them and they have higher prices in the past so they can spend more on promoting Unity 3D.
That said I wouldn't say they are better because Contruct 2 is still paid but Unity 3D with all their marketing muscle had to go free with the full version just to get more developers interested , Construct didnt.
That said use the tools that are more better for you. I came here because people told me its a rapid game making tool and even though this is day 1 for me I already like it. All Construct needs is a game to hit top 100, top50, top25 in any country and the developer to say they used construct , then construct will blow up.
That day is coming soon once I learn how to use this tool for android game making.
Check out my awesome Android Game releases https://play.google.com/store/apps/deve ... ames&hl=en
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Post » Fri Aug 01, 2014 6:58 am

I use both , i have published good games on both for clients.

Its an entirely different world , and i agree with almost all participants here.

Unity is good for non coders also , if you know FSM and virtual scripting logic and buy the appropriate Asset.

But it cant beat C2 on fast prototyping.

Both can produce quality games , and AAA titles , its on the mind first and not on the tools , remember that ;).
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