Unlimited Detail Technology

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Post » Wed Aug 03, 2011 3:57 am

Basicly what Notch is saying is that they're marketing over the nice looks, making it breaking through and revolutionary and not communicating on the drawbacks (stockage space of the assets and other).

In his article he links to other projects and engines that already existed in 2008. Atomontage engine looks pretty impressive.

What I was wondering about is how Euclideon will include physic and apply it to each "grain of dirt" ^^
In atomontage the guy took the opposite way. He's built physic that was able to render. He's talking about matter, etc...

The video is impressive too, and 6 months old now ^^


So basicly, this will be a revolution for players when this will arrive to them. No matter who gives it away the first (Euclideon proving their point or anyone else just having worked really hard) and for how long tech-demos have existed.

I believe the guy is over-hyping it, and disappear again for a year ^^
Mostly marketing and raising funds. Other projects are really at work, so whatever.

But the fact is it is doable, it will become true. But it is probable that we will need to wait a few years, for the technology to be fully developped and the computer gear to have raised (the more power, the more render) before it becomes mainstream.

And in 20 to 30 years, there will be a Voxel based Construct.
"Wait and see"
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Post » Wed Aug 03, 2011 4:33 am

I said it a year ago, and nothing I saw could change my opinion: There'S still nothing new to be seen here.

For example, the unlimited texture sizes of the Quake engine, that's something new.

But voxels (however you call them, voxel, atom, sphere, ...) aren't new. The technology exists since at least 20 or so years, there were even games made based on that tech.

The only thing that changed is that there is a market crier now, trying to be the loudest in the hope to make the people forget, that they are selling the same old wine in new wineskins.

They profit from technology progress in other fields of computer graphics, that's all. Their example would have been the same 20 years ago, just with 2 fps instead of 20, and a smaller viewfield because of smaller displays of that time.

It doesn't work better because they reinvented the wheel, but because computers calculate faster nowadays.

Besides, the real breakthrough would have been a convincing fast character animation algorithm reacting to physics. I wait, until Euclideon presents this, and then I say: "Wow, they really made a huge step for the whole industry."

For now, they just present another of the many early stage voxel engines with mostly no use for a game.tulamide2011-08-03 04:34:58
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Post » Wed Aug 17, 2011 3:36 am

The is a 40+ min video of the man behind this technology on youtube show it in real time. Or so it look like it is in real time. I can't post it on here because i'm on my phone.
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Post » Wed Aug 17, 2011 4:37 am

You mean:

[tube]http://www.youtube.com/watch?v=tnboAnQjMKE[/tube]
[tube]http://www.youtube.com/watch?v=BwQBRrjDEpE[/tube]
[tube]http://www.youtube.com/watch?v=_CCZIBDt1uM[/tube]
[tube]http://www.youtube.com/watch?v=n2qkne-EOG8[/tube]

?
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Post » Wed Aug 17, 2011 6:05 am

No, it is bruce dell interview.
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Post » Fri Aug 19, 2011 9:31 pm

Here is the link [tube]http://www.youtube.com/watch?v=JVB1ayT6Fdc&feature=youtube_gdata_player[/tube]toralord2011-08-19 21:37:06
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