Unlocking Doors through different layouts

Get help using Construct 2

Post » Wed Apr 09, 2014 7:20 pm

I can't see what's wrong and I'm on mac right now :/.. To be honest, I too struggle with the events in C2. I'm a programmer but I'm also new to Construct so I'm not used to the pick stuff and the flow of events yet.
What I can think of without having construct to try, make your "Pick all obj_door" and subevents a subevent of the hero_base on collision event.
Also there's no need to verify if the key value is 0, if your door already start as locked.
Please tag me with @caiorosisca if your post is refering to me :). I don't always follow the topics I answer.
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Post » Wed Apr 09, 2014 9:59 pm

I've made it :)

for thoses wo might be interrested here is how I've done it:
Image

Seems to be working so far so i'm happy :P
Thanks for trying to help caiorosisca :)
Lunar Mission for Android & iOS
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Post » Thu Apr 10, 2014 6:33 am

You should consider saving data to webstorage - so that player doesn't loose his keys when he leaves game. Set save progress up early, else it is going to be a nightmare later ;)
You think you can do these things, but you can't, Nemo!
Just keep reading.
Just keep learning.
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