Unreal Engine 4 Free

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Post » Wed Mar 04, 2015 4:53 pm

Yes it's free to all mobile platforms now, which is a huge compared to before ($1500 for iOS etc.) http://unity3d.com/5

You do have to put up with a Unity splash screen. ..but if your app takes off then buy the full version for $1500 OR $75/month

With their intention to get into WebGL it may make it a good option for web based 3d in particular.

They must have a huge development team - it shows!
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Post » Wed Mar 04, 2015 7:50 pm

Yeh, I remember the day when you used to buy the software (on a disc in a box) and you didn't have to pay another penny until you wanted to upgrade. This subs model is a way for the dev to fund future development - imagine the reaction your game would get if you started charging a subscription to play the game? Grab, grab, grab.

Well done to Epic / Unreal for bucking the trend!
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Post » Thu Mar 05, 2015 3:37 am

GDC 2015 trailers.!

Games made with Unreal Engine:
https://www.youtube.com/watch?v=g_MY5oP ... e=youtu.be

Games made with Unity:
https://www.youtube.com/watch?v=Sxg_m3Qsnik

Games made with CryEngine:
https://www.youtube.com/watch?v=6543HUY_TwM
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Post » Fri Mar 06, 2015 11:19 pm

aquinn wrote:Yes it's free to all mobile platforms now, which is a huge compared to before ($1500 for iOS etc.) http://unity3d.com/5
You do have to put up with a Unity splash screen. ..but if your app takes off then buy the full version for $1500 OR $75/month


Yeah the most important stuff is that you can now export everywhere without additional fees.
And anyway a little splash screen is nothing. Plus it's Unity, it's classy.

But when it comes to speed of development C2 is better. The real question is do we really need UE4 or Unity. UE4 is only handy with 3D, 2d has no point there. And Unity has a very good 2D engine but is much slower in terms of development. But it has however a better optimization possibilites and lots of sprite tools (like rendering polygons).

For modularity and code support Unity is the way to go. But for small projects and even bigs but where there is no sustainability and support (dlc and stuff) involved C2 does the job. You learn algorythm and you can't learn to code but it does the job.
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Post » Wed Mar 11, 2015 10:57 pm

With the new update to UE4 and Paper2d, this will change a lot of things. UE4 now has full support for HTML5 and WebGL...https://docs.unrealengine.com/latest/INT/Support/Builds/ReleaseNotes/2015/4_7/index.html
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Post » Wed Mar 11, 2015 11:28 pm

MelVin wrote:With the new update to UE4 and Paper2d, this will change a lot of things. UE4 now has full support for HTML5 and WebGL...https://docs.unrealengine.com/latest/INT/Support/Builds/ReleaseNotes/2015/4_7/index.html


Paper 2D is still experimental. Some stuff are really a pain in the ass compared to importing options in C2 for instance.
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Post » Wed Mar 11, 2015 11:58 pm

You can't really compare C2 and UE4. Yes they both can make 2d games for most platform but here similarities ends. You need a bit more knowledge how to do thing, to make simple games in Ue4 than in C2.
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Post » Thu Mar 12, 2015 1:30 am

shinkan wrote:You can't really compare C2 and UE4. Yes they both can make 2d games for most platform but here similarities ends. You need a bit more knowledge how to do thing, to make simple games in Ue4 than in C2.


I am not comparing engines, I am comparing their workflows and the ratio dev speed/optimization.

Not really. You need more knowledge on how to do things in Impactjs, but UE3 is still an event based system. Once your brains can proceed the algorythm you just have to learn the soft, and that goes for every soft. And i won't go for a UE4 for 2D if I don't really need it. To be honest I don't see the point of even doing this when more reliable and stable solutions do exist.

Each time they update Paper 2D or their version of UE4 something breaks in my projects.

Unity is still the most reliable and effective option for 2D games if you want to go pro and have full control of what you are doing.


But yeah we can't really compare. But we do.
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Post » Thu Mar 12, 2015 11:37 pm

Uniform wrote:
MelVin wrote:With the new update to UE4 and Paper2d, this will change a lot of things. UE4 now has full support for HTML5 and WebGL...https://docs.unrealengine.com/latest/INT/Support/Builds/ReleaseNotes/2015/4_7/index.html


Paper 2D is still experimental. Some stuff are really a pain in the ass compared to importing options in C2 for instance.


Yes it's experimental, but it's made by epic. They have vast resources. At the same time it has visual scripting( much like the material editor in UDK) and there will be more and more templates added. Add in it costs 0 dollars to start a commercial game, and it has to be considered, or at least something to keep an eye on.
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Post » Thu Mar 12, 2015 11:56 pm

MelVin wrote:
Uniform wrote:
MelVin wrote:With the new update to UE4 and Paper2d, this will change a lot of things. UE4 now has full support for HTML5 and WebGL...https://docs.unrealengine.com/latest/INT/Support/Builds/ReleaseNotes/2015/4_7/index.html


Paper 2D is still experimental. Some stuff are really a pain in the ass compared to importing options in C2 for instance.


Yes it's experimental, but it's made by epic. They have vast resources. At the same time it has visual scripting( much like the material editor in UDK) and there will be more and more templates added. Add in it costs 0 dollars to start a commercial game, and it has to be considered, or at least something to keep an eye on.



Sure. But I will personally do things quicker in Construct. And Construct does not take any shares after the business edition.
The real question is more: What do you need UE4 for. The fact that UE4 can do 2D games doesn't mean it will be very good at it. Every time i run UE4 my graphic card is turning in "This is Sparta." The real plus of UE4 remains in its 3D materials. It can really shine if you mix 2D and 3D together like did Ori with Unity.
https://youtu.be/Yjc-u8oCYmY

But here is the thing. They spent 4 years developing it with highly qualified professionnals and sponsored by microsoft. So I am asking again, what do you need UE4?

At indie levels what really shines is the speed and workflow ans well as control and performance.
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