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Post » Fri Mar 13, 2015 3:25 am

C2 has limitations with exporting to android, I can't get games that are simple to run over 30fps on a samsung galaxy 4 tab. Even though I'm a C2 fan, limitations of C2 are or will be greater, considering the future of what both will become, unless C3 has something incredible planned I just don't see UE4 being the lesser choice in the near future. Plus there are consoles to consider. Nintendo sure, but currently they are mostly off limit and will probably remain so for some time.

Really though, I'll have to investigate more, not really sure how exporting works for HTML5>Android with UE4, for me that will be a deciding factor.
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Post » Fri Mar 13, 2015 7:14 pm

It's not really a C2 problem. It is more recurent to Javascript.
What do you use for exporting and building the app MelVin?
Well C2 was developed in .NET so maybe the creators will implement native export feature like Xamarin in C# does..but then again it's not JS anymore.

Otherwise Cocoonjs works good on android
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Post » Mon Mar 16, 2015 2:45 am

I've been using XDK to export. I will have to try Cocoonjs, but last time I tried it it was about the same around 25fps.

What exactly do you do when exporting with Cocoonjs? would you mind listing a step by step?
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