I am currently working on a template project, building those annoying parts of making a game (sound events, alert dialogs, menus...) one-time only, so I can focus on the fun part later!
I noticed that, when exporting a project, a plugin (i.e. Keyboard) without any mentions in the event sheet will still be present in the exported c2runtime.js
I'm wondering about the disadvantages of having them there. Will it slow down the game in a noticeable way? Would it be useful if we had an automatic way of removing those objects?
This is currently not a problem for me because I'll be removing any stuff I won't need from my projects at the start. However, if I wanted to make a cross-platform game, I would love to simply comment the Keyboard or Touch conditions in the Event Sheet and not have their respective plugins in the exported version.
Thanks in advance!