Upcomming game

Post your Construct-made creations!

Post » Thu Jun 20, 2013 3:36 am

The updated versio nthat will be uploaded in the next few days will have:

Heightmapped blood.
Hittign peds impacts car performance
Blood sticks to car


Here is a screesnhot




Edit: Nevermind, Might just upload it now. Link updated:
http://db.tt/AkoOe22KUrled2013-06-20 03:40:13
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Post » Thu Jun 20, 2013 8:41 am

@Urled ah okay, looks awesome! Will the gibs from the first demo be coming back?
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Thu Jun 20, 2013 3:23 pm

[QUOTE=Jayjay] @Urled ah okay, looks awesome! Will the gibs from the first demo be coming back?[/QUOTE] Hello, the reason I actaully had to start from the beginnign was my old lappy broke down so I lost the .cap along with a bunch of other caps. I had to start all over again, and slowly add the features the old one had.
And yes, dismemberment will be a thing like it was in the old game.

But what I am actualyl focusing on right now is tryign to get the car to behave as realisticly as posible without it beign preset and hardcoded, so I can use alot of car with diffrent handling.

This time around I did not draw the car (as is apparent by the quality of it), but rather I used a real picture and cut it out.

I also want to focus alot on the effects, but I'm worried about lag.
Especially scary was when after I had added the heightmaped blood wich works like this:
I have two canvases, one over the other, and then when blood is pasted into one it is also pasted into the other. The top layer is turned into a greyscale image and height map shader is activated.
It doesn't look as good as it could, but I think it will work shortly.


Also, the blood on the car is canvas, too. Sadly I don't think you can edit the collision mask of a canvas, to make it fit the shape of the car.Urled2013-06-20 15:24:07
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Post » Fri Jun 21, 2013 3:18 am

Sorry to hear about the loss I once had a crappy wi-fi connection wipe out quite a few games and source files when I accidentally used cut+paste instead of copy, wasn't fun

You can in CC

+ System: Start of layout
-> Canvas: Update collision mask

Trick here would be to paste your car sprite into the canvas, update collision mask, then clear the canvas to transparent againJayjay2013-06-21 05:38:20
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Post » Fri Jun 21, 2013 12:29 pm

[QUOTE=Jayjay] Sorry to hear about the loss I once had a crappy wi-fi connection wipe out quite a few games and source files when I accidentally used cut+paste instead of copy, wasn't fun

You can in CC

+ System: Start of layout
-> Canvas: Update collision mask

Trick here would be to paste your car sprite into the canvas, update collision mask, then clear the canvas to transparent again[/QUOTE]
Yes, that works, and I am avare of the function. The problem is when another sprite is pasted onto the canvas, it ignores the collision mask and pastes over the bounding box.

I did figure out how to make it look better though, a box about 5 px shorter than the car sprite in both dimensions, then you add a smoothen shader.


Urled2013-06-21 12:33:12
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Post » Fri Jun 21, 2013 6:31 pm

@Urled ah I see what you mean now, well that's definitely looking great!
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Post » Fri Jun 21, 2013 7:01 pm

[QUOTE=Jayjay] @Urled ah I see what you mean now, well that's definitely looking great! [/QUOTE] Yeah. I think it's pretty original. I have certainly never seen it done like that before.

But I'm worried about lag. Just got a new computer so I'm sort of going nuts with the effects.
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