Update for Kongregate Plugin?

Discussion and feedback on Construct 2

Post » Wed Sep 14, 2016 10:12 am

@Ashley Can you spare the time during the development of C3 to update the official plugins for C2?
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Post » Wed Sep 14, 2016 6:19 pm

@newt Kongreagate is useful for pitching short and small games. I'm not pushing my work to some random publisher, nor should I be expected to. Kongregate is incredibly easy to use and upload to and modify, as well as get payouts. I'm also not paying some third party for a plugin that is supposedly provided by Scirra.

So either Ashley needs to deprecate the damn plugin and discontinue support for it, or he needs to update it to the modern era.

One of the two need to be done before anyone considers paying out of pocket for other solutions. I already paid a LOT for this engine, when there are plenty of free ones (Unreal and Unity right off the bat, and don't anyone dare pretend like they can hit the royalties minimum without going at it full time for at least a year) and hell, even Game Maker's been on sale for down to a dollar (Humble Bundle). Practically free right there.

I would expect to have to purchase more third party export solutions if it weren't for the fact that Construct 2's base price is $130 (albeit currently on sale for $90).
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Post » Wed Sep 14, 2016 7:07 pm

You're applying pressure to the wrong side of the equation.
Scirra gets nothing in return, and has C3 to think about(which includes the sdk for it btw), but the portals are the ones that actually have anything to gain.
Contact them, tell them that it benefits them, and remind them that flash is dead.
Ask them what will replace the many thousands of flash games that no longer work.
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Post » Thu Sep 15, 2016 6:34 am

DatapawWolf wrote:@newt Kongreagate is useful for pitching short and small games. I'm not pushing my work to some random publisher, nor should I be expected to. Kongregate is incredibly easy to use and upload to and modify, as well as get payouts. I'm also not paying some third party for a plugin that is supposedly provided by Scirra.

So either Ashley needs to deprecate the damn plugin and discontinue support for it, or he needs to update it to the modern era.

One of the two need to be done before anyone considers paying out of pocket for other solutions. I already paid a LOT for this engine, when there are plenty of free ones (Unreal and Unity right off the bat, and don't anyone dare pretend like they can hit the royalties minimum without going at it full time for at least a year) and hell, even Game Maker's been on sale for down to a dollar (Humble Bundle). Practically free right there.

I would expect to have to purchase more third party export solutions if it weren't for the fact that Construct 2's base price is $130 (albeit currently on sale for $90).

+1. And perfectly articulated.
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Post » Thu Sep 15, 2016 10:54 am

newt wrote:Scirra gets nothing in return...

I think they do get something for having their official plugins updated: a satisfied user base who can recommend C2 to even more users from their heart. I have no idea how long would an update take, how much work it involves. But if it can fit into their time, I'd be glad to see it happen.
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Post » Thu Sep 15, 2016 11:45 am

Scirra gets nothing in return,

Yeah because money grow on trees, right...?

-happy/satisfied user base
-they already got money upon us making the purchase of the engine
-good engine = more users = more money
-if a games made with C2 makes enough money = we are obligated to buy or upgrade to Business License, ergo - it is in their damn interest to enable us to make more money. E.g via updated Kong API ;)
-faith in product, devs and company. Sooner or later - C3 will get finished. But having a product doesn't matter if no one buys it. And people are simple, really. If they see a product X v2.0 not handled correctly - they will think twice before spending money on Product X v3.0. Because they will be afraid (and very correctly) that the history might repeat.

And the need, for this to be explained, is baffling.
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Post » Thu Sep 15, 2016 12:47 pm

I expect "Make Kong Great Again!" posters at some point.
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Post » Sat Sep 24, 2016 12:19 am

I would love for Kongregate to produce one of their own. I really would. What I'm primarily frustrated by is that I already paid one side of this equation and that's where I would expect more development from.

This is what I would need at a minimum to even be interested in something like Construct 3. Otherwise Scirra's gonna have a helluva time competing against Unity and Epic.
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Post » Sat Sep 24, 2016 1:46 am

irbis wrote:So after some time and testing... A friend of my who is making HTML5 games and posting them on Kong - is making 3 times more money. With the new API and ads. Meanwhile - we're stuck with 3-4 years old API in C2 and make 1/3 of the possible profits :\


@irbis I havent published on Kongregate so I haven't researched how ad revenue works on that platform yet.. just wondering if you can explain this comment above? How come a newer API allows users to make more money from ads? Is it because more options are available for different types of ads or something?

If thats true, seems a simple thing that should be updated in C2 to allow C2 devs to maximise possible income
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Post » Sun Sep 25, 2016 9:04 am

Artpunk wrote:
irbis wrote:So after some time and testing... A friend of my who is making HTML5 games and posting them on Kong - is making 3 times more money. With the new API and ads. Meanwhile - we're stuck with 3-4 years old API in C2 and make 1/3 of the possible profits :\


@irbis I havent published on Kongregate so I haven't researched how ad revenue works on that platform yet.. just wondering if you can explain this comment above? How come a newer API allows users to make more money from ads? Is it because more options are available for different types of ads or something?

If thats true, seems a simple thing that should be updated in C2 to allow C2 devs to maximise possible income

Sure mate. It goes like this:
When you publish a game on Kongregate - you earn a share of the Ad revenue, generated on your game's page. In most cases, those Ad's are rather low paying. About 1$ per 1000 gameplays. Kind a like on YouTube but better and more fluid. In case of earnings - Kongregate generates the biggest revenue per 1000 gameplays. 2nd biggest - Newgrounds, generates around $ 0,5-0,8 per 1000 gameplays, Gamejolt only $ 0,1-0,2 per 1000 gameplays. I know this first hand - because I have games on all of those portals.

But back to Kongregate. If you include their API (stats, variables) you earn even more. And just recently - Kongeragte updated their API with Interstitial and video ads that you can display ingame "on demand". If you are familiar with Mobiles games - its kind a like "banner ads" vs "Interstitial ads". The 2nd pays much better. Plus till now - one user would see only one advertisement upon playing your game. Today, with the new API - you can shower as many of those on the user. Even better - you can reward the user for watching the ads.

Bottomline: till now, making money on flash portals was like making money on YouTube. Annoying at best and set in stone. But now Kongregate became like mobile games. Where you can make as much money as you want, if you know what you're doing. Ads upon start, ads+rewards, IAPs, extra Ads in game. Developers gained a huge arc of control and space for creativity.

Except if you are Construct 2 users, that is.
Because we have 4-5 years old Kongregate plugin, that is void of all those cool new features.
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