Update for Kongregate Plugin?

Discussion and feedback on Construct 2

Post » Thu Oct 20, 2016 8:10 am

irbis wrote:I think you just listed all of them.
Interstitial static and video ads + Kong Kreds = more money than on mobiles.
And that's all we actually need.


Ok, would you say having general support for 'IAP' is exactly the same as supporting Kong Kedits? Or are they slightly different in some cases irbis?
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Post » Thu Oct 20, 2016 8:36 am

Artpunk wrote:
irbis wrote:I think you just listed all of them.
Interstitial static and video ads + Kong Kreds = more money than on mobiles.
And that's all we actually need.


Ok, would you say having general support for 'IAP' is exactly the same as supporting Kong Kedits? Or are they slightly different in some cases irbis?

The only IAP option for Kongregate platform is by their native Kreds. That's the only form of IAPs allowed in there. Same goes for Ads. Everything has to go through them. If you use 3rd party Ads or IAPs - you get banned.

In short: yea hehe. They're the same in Kong case.

To explain the gravity of the situation
What we have now:
One Ad upon game start. That's it. The player can play for 48h in row but you still earn once.

New Kong API:
One Ad plays at the start. Then you can "call" more Ads as many times as you desire. Every 5 minutes, or every X ingame task. Lets say you use that 10 times per one play session. Boom - you are earning 10 times more than before. And that's not even counting in IAPs.

Now you see how big of a deal this is for all of us?

The biggest problem here is not even Scirra but the community, who just do not realize or refuse to understand the possibilities that this opens. With new API - Kongregate games could easily go toe-to-toe with mobiles, in terms of income. And browser games are far more easier to produce, maintain and expand. No CPU, GPU, RAM or size limits. Little to no optimizations. Because all you have to worry about are the browsers and they are mostly normalized nowadays. When on mobiles you have to deal with Android vs Apple. With having your game being played on modern device and on an 3 years old one. And all mobile developers will agree that in world of mobile gaming - even one year between smartphone models is a century in terms of technology. Year old Samsung is like old gameboy, when newest iPhone have horsepower of a desktop PC. And your game has to run well on all of them hehe. On browsers - no more of this bias.

And this is coming from someone who developed games for every possible platform and OS, except consoles.
I can back my words with my own years of experience.
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Post » Fri Oct 21, 2016 9:08 pm

I'll send over what I have @Artpunk to rex. You are right that I was working on it but got some paid work coming in so I had to put it on hold. I was able to successfully clone the current plugin and get the new plugin to work with a sample game on Kongregate.

The rest of the API seems pretty simple but I really have no time for about another month. Unfortunately I was also attacked from someone on this forum when I tried to point out some issues and I won't tolerate that. Sorry about that but it's not a total loss of time. I will talk with rex!

Wish you the best in your games!
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Post » Tue Nov 08, 2016 10:18 pm

Booping this thread back up again. Any more progress? Discussion?
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Post » Tue Nov 29, 2016 5:35 am

Sorry for lengthy wait. Well rainbowrex has made a plugin for Kongregate. Thanks so much to rex for making it!

It can be downloaded from his site here:
http://c2rexplugins.weebly.com/rex_kongregate.html

The plugin supports Kongregate Kreds and Virtual Goods. It was also going to support Incentivised Ads, but Kongregate has suspended Incentivised Ads for new games, which is a real shame :( :roll:

But we can still make use of kreds to generate revenue, which is very cool.
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Post » Tue Nov 29, 2016 5:54 am

Thank you @rexrainbow .
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Post » Tue Nov 29, 2016 7:44 pm

Hey, thanks @rexrainbow.

No more rewarded ads on Kongregate? This is sad, it looked like an ethic way to use ads in a game.
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Post » Wed Nov 30, 2016 11:57 pm

@rexrainbow you're the best! It's a shame incentivized ads are gone though. :( Ah well, it's awesome to see virtual goods and creds available!!
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Post » Thu Dec 01, 2016 2:08 am

It's not easy to test these features of my plugin, user should upload html to Kongregate first
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Post » Fri Dec 02, 2016 2:57 am

Just wanted to post some information from the guys at Kongregate who have been good enough to provide detail about the decision to suspend Inventivised Ads for the moment, and their plans for that feature in the future.

We have decided to put a hold on approving new games for utilization of our incentivized ads API. The reason is entirely one of supply. We were thrilled to see great enthusiasm from both developers and players, but we were also surprised to see that the amount of video ads available couldn't keep up with the demand we generated. We have added a few other video ad sources to help, but still demand is well above supply. As such, with fixed supply, we have a 0-sum situation. If we add more games, we just reduce the revenue for the existing games, and new games won't be able to make very much. So we felt that the best solution for now is to put a tight limit on the games using the API to help them succeed.

All that said, we're currently talking with a new provider who may be able to give us a substantial increase in supply. If that works then we will absolutely open up the API again. In special situations we might consider permitting a new game to use the API, but in general, until we feel like we can get the demand to a point that is valuable for new developers, we decided to take a conservative approach to give those who already use the API the best deal we can.

Anthony Pecorella
Director of Production for Virtual Goods Games
Kongregate.com

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